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Arkanoid (Imagine) (Spectrum 48K)
Awesomely addictive and extremely playable.
Enduro Racer (Activision) (Spectrum 48K/128K)
The best Activision game for ages. And there's a two player option as well.
Martianoids (Ultimate) (Spectrum 48K)
A good game, highly playable, graphically okay but without the touch of originality which marks it out from all the other Ultimate clones.
Auf Wiedersehen Monty (Gremlin Graphics) (Commodore 64)
A hugely challenging, addictive and entertaining platform game.
Express Raider (Data East) (Commodore 64)
Not a bad game - but the sound and frustrating bits of gameplay let it down.
Super Cycle (Epyx) (Amstrad CPC464)
It is well programmed, with smooth track scrolling, good sprite design and animation and, most importantly, it is fun to play.
500cc Grand Prix (Microids) (Amstrad CPC464)
Although Microids have performed miracles by converting this to the Amstrad, I would suggest you look seriously at Pitstop II before picking up the keys to this one.
TT Racer (Digital Integration) (Amstrad CPC464)
A must for all lovers of racing games, simulations and professionally designed and programmed software.
Olli And Lissa (Firebird) (Commodore 64/128)
Compelling gameplay and an addictive, humorous and value for money game... A real cheap thrill!
Psi-5 Trading Company (U. S. Gold) (Spectrum 48K/128K)
It has a few ragged edges, but it's exciting and different, and you should give it a try.
Shadow Skimmer (The Edge) (Spectrum 48K)
There's been a revolution in Sinclair graphics, and at last ways are being found to cheat the notorious attribute clash. This is one of the finest examples yet.
Uchi Mata (Martech) (Amstrad CPC464)
Even in fight mode it seemed to be merely luck - and frantic joystick-wraggling - which allowed me to make some sort of throw.
Ranarama (Hewson Consultants) (Spectrum 48K)
A hit that shouldn't be missed.
Terror Of The Deep (Mirrorsoft) (Commodore 64/128)
This is a nice idea that hasn't quite come off, which is a great pity because it could have been excellent.
Head Over Heels (Ocean) (Amstrad CPC464)
Although I wasn't too keen at first, before long I found myself lured into it and found I was having a good time.
Thrust II (Firebird) (Spectrum 48K/128K/+2)
The graphics, sound, gameplay, and control methods are all virtually the same as the original, although it's all slightly harder.
Warlock (The Edge) (Amstrad CPC464)
With reasonable sound and music, good graphic design, easy keyboard or joystick control, Warlock is yet another in a string of professionally put together titles from The Edge.
Amaurote (Mastertronic Added Dimension) (Spectrum 48K/128K/+2)
Amaurote is an absorbing game, if you're into taking the time and trouble to get through to the end.
Fifth Axis (Activision) (Commodore 64)
The game played better on the Amstrad, but that doesn't mean the C64 version is bad, just not as good as the original. Check it out, but don't expect too much.
Leaderboard (U. S. Gold) (Spectrum 48K)
An excellent conversion of the C64 classic.
Atari Smash Hits 7 (English) (Atari 400/800/600XL/800XL/130XE)
Thunderstruck II: The Mindmaster (Audiogenic) (BBC/Electron)
Plenty going on and plenty to do... This game could keep you going for a good long time.
President (Addictive Games) (Spectrum 48K)
In many ways the fun extracted from this game is the same sort of fun people get from Football Manager - and that is a massive selling game.
Fist II (Melbourne House) (Spectrum 48K/128K)
Fist II is too lightweight to stand comparison with the original Way Of The Exploding Fist... Sad but true.
Magic Madness (Anco) (Commodore 64/128)
The graphics are colourful, the sounds are good and gameplay is great! Get it - it's magic!
The Sydney Affair (Infogrames) (Spectrum 48K)
A highly entertaining game. The only thing I don't like about it is the title... it sounds like an Australian love-match!
Equaliser Plus Terminator (The Power House) (Commodore 64)
Equaliser is the best of these two offerings by far. Well worth a couple of quid of anyone's money.
Micro Trivia (Harold Gale Associates) (Amstrad 6128/PCW)
Micro Trivia is a nice variation on the trivia theme but, with only 1,000 questions on the disk and a similar number on each of the add-ons, there must be cheaper ways of discovering the level of your mental agility.
Mad Nurse (Firebird) (Spectrum 48K/Plus)
I think this game is probably the sickest game I've ever played. Don't buy it.
Muncher (Alternative) (Amstrad CPC464)
If there really is somebody out there who hasn't already played Pac-Man to death, then this is for you.
Butch Hard Guy (Advance Software Promotions) (Spectrum 48K/128K)
Fun, but really not different enough to set the world on fire. Would have been better as a budget game.
Plan B (Bug Byte) (BBC/Electron)
A lightweight game that's fun to play, and very classy compared to previous Bug-Byte offerings.
Agent Orange (A 'n F) (Spectrum 48K)
Not a brilliant game. The graphics are bland, and mainly black and white with only the odd bit of colour, and nearly all the planets look the same.
Castle Eerie/Shipwreck (Tartan) (Spectrum 48K/128K/+2/+3)
Two fun little adventures. Both have graphics for the majority of locations along with the usual game save and restore features.
Savage Island Part 1 (Tynesoft) (Acorn Electron)
This was first released on the TRS-80 and it's too outdated now to be a decent game. It's all very random too. During the days I spent playing it, the hurricane never left without killing me!
Savage Island Part 2 (Tynesoft) (BBC/Electron)
Be warned - it is very difficult! And overpriced too.
Imagination (Firebird) (Spectrum 48K/Plus)
Imagination has graphics at most locations, and was using GAC in Peter's inimitable tongue-in-cheek text. Nothing world-shattering, but you can't help liking it!
Hollywood Hi-Jinx (Infocom) (Commodore 64/128)
An excellent adventure with some difficult but very rewarding puzzles.
The Serf's Tale (Players) (Spectrum 48K/128K)
For such a smart program, this must be the best value version of Colossal Cave ever!
Scott Adams Scoops (U. S. Gold) (BBC Model B)
A mixed bag, and the first release on any format for Buckaroo Banzai, which is absolutely my least favourite of all Scott's games.
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