Written jointly by Scott and his wife Alexis, this game starts off in your London flat, from where you have to travel to Pirate's Island. Here you have to build a boat, but in order to sail to the nearby Treasure Island to collect your treasures, you first have to find and win over the Pirate!
One of the easier of Scott's adventures.
This game was written solely by Alexis. Count Cristo is lying dead in his coffin, and only by performing a strange ritual around it can you restore him to life. First, you must discover the ritual and then find the ingredients necessary, before the final climax around the coffin.
This is a science fiction adventure. Your space craft is crippled, and investigation of its surroundings leads you to the discovery of a strange alien teleport device. Discovering how it works is part of the fun - you never quite know at what strange place you might be deposited next, from an alien zoo to a methane snowstorm.
Collecting alien treasure, and repairing your ship are the main aims of this game. Oh, by the way - beware the Rigellian Dia-ice hound!
This was not one of the original fourteen adventures; it was a one-off written with Phillip Case, and was based on the film of the same name (which was shown in the USA in 1984, but never saw the screen in the UK). This is the first UK release of the game on any format!
Buckaroo Banzai has a vehicle which will travel through solid matter - just as well for it will sure come in useful in finding the nuclear device invading aliens have planted.
My least favourite of all Scott's games.