Magic Micro Mission (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Magic Micro Mission
By Quicksilva
Commodore 64

Published in Home Computing Weekly #88

Apparently, this two-part game is based on graphics used in a TV programme produced by Central. I haven't seen the programme, but if the game is anything to go by then I haven't missed much.

The first part of the "mission" is to participate in an uninspired and rather dull shoot-the-aliens game with black blobs meandering about a tiny screen while the background pluses in technicolour. Although technically quite good, it remains a tedious task.

In part two, you are invited to steer the robot Zog through a printed circuit maze while being pursued by RAM chips and two - or is it four? - resistors. The aim is to pick up "faulty ROM chips" off the board and cart them back to the mother snip (sic). Again quite smooth graphics but the game lacks originality.

This game would be best suited to younger players as it lacks the pace and style dedicated game-players look for. The sound is not too impressive either, although colour and smooth animation are handled professionally. Judging from the quality of some other Quicksilva games, this is a bit of a let-down.


Other Commodore 64 Game Reviews By D.A.

  • The Stainless Steel Rat Saves The World Front Cover
    The Stainless Steel Rat Saves The World
  • Purple Turtles Front Cover
    Purple Turtles
  • California Gold Rush Front Cover
    California Gold Rush
  • Brain Strain Front Cover
    Brain Strain
  • Jet Boot Jack Front Cover
    Jet Boot Jack
  • Monopole Front Cover
  • Attack Of The Mutant Camels Front Cover
    Attack Of The Mutant Camels
  • Tank Atak Front Cover
    Tank Atak
  • Gridrunner Front Cover
  • Road Toad Front Cover
    Road Toad