|Genre:||Unknown Genre Type|
|Publisher:||Sportscene Specialist Press|
|Cover Art Language:||English|
|Machine Compatibility:||Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st April 1989|
|Original Release Price:||Unknown|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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Linked reviews are available to view in full on this site.
It's a fun simulation and should provide you with hours of fun.
The Archon Collection (Electronic Arts)
Spooky, mythological corker. Great stuff... As a good value package, you can't really go wrong with this.
Bigfoot is not a bad game, but it's not a patch on Treasure Island Dizzy, for instance, or indeed Antiriad.
Fine update of an addictive but rather one key arcade classic.
This game wants to be a sort of BMX equivalent of those Winter/Summer/World/California Games compilations, but it's infinitely more boring than any of those.
Camelot Warriors (Mastertronic)
A snorefest of the first order. Slow, nothing much to look at, unreasonably hard and full of irritating little game features that went out with Manic Miner.
Tynesoft is, if my knowledge serves me, a software house more used to putting products out for the BBC and suchlike computers, only occasionally making a foray into the Speccy market. On the showing of Circus Games, I think this is something we should all be grateful for.
Dragon Ninja is an interesting game and the graphics are well thought-out, but I would only recommend this game to anyone sick enough to want to rescue George Bush.
A seriously weird but enjoyable clash with the powers of evil (or something).
Emlyn Hughes International Soccer (Audiogenic)
Well-implemented (control systems aside) but ultimately derivative football game, combining action and strategy to little effect.
Don't fire, just forget it! A lucklustre shoot-'em-up car game with little variation.
Human Killing Machine (US Gold)
Should provide hours of fun for all you beat-'em-up enthusiasts out there.
An excellent selection of shoot and beat-'em-ups, with a lot of appeal to the combat connoisseur. Let down only a poor driving game.
Jocky Wilson's Darts Challenge (Zeppelin)
It's not too easy to see where young Jocky fits into it all, but so what? It's good fun anyway, with excellent graphics and well thought out gameplay.
Horrible birds-eye viewed driving game, lacking in any good graphics, fun or playability. The kind of game articulated lorries were designed to run over.
An uninspired shoot-'em-up. Once you've completed the game, you're unlikely to come back for afters.
It's Football Director gone legit - a game that'll appeal to the growing ranks of 'dry' footie sim fans.
Rally Simulator (Zeppelin Games)
The graphics are excellent and, while the gameplay's absolutely straightforward, it's curiously addictive.
Perfect budget material - nothing that's likely to stretch you too far, but good cheapy fun.
Not particularly well implemented, but quite good fun despite it. It could have been a lot better.
The Sacred Armour Of Antiriad (Mastertronic)
Good fun, and the sort of game that keeps you going right until the end.
Treasure Island Dizzy (Codemasters)
The graphics are neat and clear, and the gameplay is ruthlessly logical.
War In Middle Earth (Melbourne House)
This is a big game, for big heads. It's a fabby strategy game, based on a great story.
Werewolves Of London (Mastertronic)
An aimless chase-about with drab graphics and terminally tedious gameplay. A curious failure in many ways, as the ideas behind it were so good.
A very good conversion which, as space shoot-'em-ups go, is a bit of a rip snorter! A mite tricky, but well playable and addictive to boot!
A total write-off. Collision detection is all over the place, the attribute clash is a disgrace, and no matter how you play, you always get through about ten screens and then die.
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