Home Computing Weekly

King Arthur's Quest

Author: D.C.
Publisher: Hill MacGibbon
Machine: Spectrum 48K/128K

Published in Home Computing Weekly #92

Adventure games seem to be gaining in sophistication by the day. It is rather strange then that this game seems to have a number of the newer features, mixed with older and less attractive ones. In its favour are the range graphics, which are display the location along with those in front in a fan shape.

There is also part of the screen that is kept for the objects that you have found and picked up along the way. The game is played on an eight section board, each with a 10 by 10 grid size. This cannot all be held in memory at once so that you must reload part way through.

The features that aren't so attractive are the lack of input options which the game offers. These are reduced to 10 and each is placed on a single, number, key. There are no room descriptions in the traditional sense either but there are plenty of objects and locations to keep your interest.

I cannot see this being a hit with the more serious adventure players but it will attract children.


Other Spectrum 48K/128K Game Reviews By D.C.

  • Adventure Creator Front Cover
    Adventure Creator
  • Abyss Front Cover
  • Orc Slayer Front Cover
    Orc Slayer
  • Beyond Basic Front Cover
    Beyond Basic
  • Sound Effects Front Cover
    Sound Effects
  • Toolkit Front Cover
  • My Secret File Front Cover
    My Secret File
  • Home Budget Front Cover
    Home Budget
  • Alchemist Front Cover
  • Oligopoly Front Cover