King Arthur's Quest (Hill MacGibbon) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

King Arthur's Quest
By Hill MacGibbon
Spectrum 48K/128K

Published in Home Computing Weekly #92

Adventure games seem to be gaining in sophistication by the day. It is rather strange then that this game seems to have a number of the newer features, mixed with older and less attractive ones. In its favour are the range graphics, which are display the location along with those in front in a fan shape.

There is also part of the screen that is kept for the objects that you have found and picked up along the way. The game is played on an eight section board, each with a 10 by 10 grid size. This cannot all be held in memory at once so that you must reload part way through.

The features that aren't so attractive are the lack of input options which the game offers. These are reduced to 10 and each is placed on a single, number, key. There are no room descriptions in the traditional sense either but there are plenty of objects and locations to keep your interest.

I cannot see this being a hit with the more serious adventure players but it will attract children.


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