Home Computing Weekly

California Gold Rush
By Anik Microsystems
Commodore 64

Published in Home Computing Weekly #92

Yet another company attempting to break the price barrier by offering a low-cost game but, in this case, the quality has suffered.

The game loads in about four minutes and displays a hi-resolution title screen which is very good: a cartoon of a gawky prospector fleeing from indians. This is not a foretaste of what is to come. The game turns out to be a reworking of the old Amidar plot of filling in boxes by running round them. It's slightly different, I admit.

The prospector is steered round a maze of grey blocks which fill up with bags of gold as he outlines them. He is chased by two indians, and risks losing a scalp if caught. He also may lay sticks of dynamite which explode after about five seconds, leaving a boulder which blocks the path. I could find little practical use for this item.

The low price along makes Gold Rush a consideration, but any serious player would soon realise there are a hundred other better-written, better designed games on the market.


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