Turtle Jump (Romik) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Turtle Jump
By Romik
Commodore 64

Published in Home Computing Weekly #67

The screen setting is a map of a group of Caribbean islands with turtles swimming between them. Your objective is to get from one island to another, collecting treasure points.

You can jump short distances and travel on anything solid, like the backs of the turtles. However, if a crocodile appears all the turtles dive. There are a few logs and small volcanic islands which sporadically appear.

Food grows on the islands and is used to top up your energy level. There is an energy barometer displayed on the screen to inform you when it's time for a forage. On one island there is a treasure chest. You must recover the treasure by jumping in while the lid is open and getting out again before it closes. The longer you're in the chest the more treasure you collect. Collected treasure must be taken back to your home base.

This is quite a nice game with an original theme. I found it difficult to keep on the backs of the turtles and consequently tended to end up on one island far from the treasure but feeding myself silly. I can see the attractions of opting out and living on a desert island.

There are no game control instructions and it took a while to discover how to jump. But all in all it is a nicely written average game, whose strength is the unusual plot.


Other Commodore 64 Game Reviews By L.C.

  • Widow's Revenge Front Cover
    Widow's Revenge
  • Mangrove Front Cover
  • Vultures Front Cover
  • Alice In Wunderlab Front Cover
    Alice In Wunderlab
  • Cricket 64 Front Cover
    Cricket 64
  • Duck Shoot Front Cover
    Duck Shoot
  • Zim Sala Bim Front Cover
    Zim Sala Bim
  • Select 1 Front Cover
    Select 1
  • Matrix Front Cover
  • The Pettigrew Chronicles Front Cover
    The Pettigrew Chronicles