Hercules (Interdisc) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Interdisc
Commodore 64

Published in Home Computing Weekly #82

This game sounds promising, based upon the twelve labours of Hercules. Each labour that you, Hercules, encounter is spread over several frames and there are 50 frames in all. The twelve labours are presented in random order to add variety to the game. All the frames were very acceptable in terms of high resolution and realistic animation.

The cassette inlay card gives no real instructions about the game apart from SHIFT/RUN to load. When loaded I found pressing the fire button took me into the game. Each labour is preceded by a scenario in Gothic-style typeface. The text-background colours made this extremely difficult to read.

Once in a frame I died virtually instantaneously. You have about two seconds to take in the scene and decide what to do with specific instructions. The game assumes you know how to move a character around the screen.

At one stage I got a screen message to press PLAY on the tape unit and then F3. This puzzled me as the tape had run to the end. On another occasion all was revealed, it was a saving option. Not wishing to save, I pressed RESTORE to take me back to frame 1, but at this stage the computer hung.

Not a game for the faint-hearted, you need the determination of Hercules to play.


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