Home Computing Weekly6th November 1984
Published in Home Computing Weekly #87
A simple, one line, black and while loading screen leads to the instructions of this non-graphic adventure game that uses the standard size Sinclair character set.
You use the computer as eyes and ears in your quest of the Crystal Frog and return to the start in a small clearing in a field. Lengthy, poetic descriptions appear for each local ion - to score 100010 you will have to visit all the locations and use certain objects. These will be found as you follow paths through' the countryside, a castle and tunnels.
Seven words are given on the insert and you must discover the vocabulary as you travel. Any time the computer expects a command, you can SAVE the game to be played later - should you so wish.
After 39 turns I was being attacked in a tunnel and sustained a cleaver to the head. I was never more relieved to die than at this point - even though I had scored 0%.
Objects did not appear easily. Where are they and what are they? A slightly boring, non-addictive game.