Home Computing Weekly


Kippy's Nightmare

Author: P.B.
Publisher: Data Force
Machine: TI99/4A

 
Published in Home Computing Weekly #40

This machine code game comes complete with an introduction using the Terminal Emulator II and its own high-speed loader.

Documentation is adequate, if a little confusing, consisting as it does of Extended Basic instructions and a short addendum for the Mini-Memory.

The game is confusing, too, throwing you in the deep end. The aim is to guide Kippy around a grid, using either the keyboard or the joysticks, in an attempt to cage up to six monsters, using Poofers (No, not poofters!).

I don't know what they are either. They appear to be some kind of time-bomb, counting down from eight to one on screen and then going POOF.

When Kippy walks on the grid, he lights up dots, across which the monsters cannot pass of their own volition, although they can push one another across. The restrictive powers of these dots wane though, so beware.

The game ends when Kippy has been caught by the monsters five times.

P.B.

Other TI99/4A Game Reviews By P.B.


  • Bombs Away Front Cover
    Bombs Away
  • Hop It! Front Cover
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  • Battle Tanks Front Cover
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  • Save-A-Sketch Front Cover
    Save-A-Sketch
  • Roboactive Front Cover
    Roboactive
  • Crossums Front Cover
    Crossums
  • Cross Country Car Rally Front Cover
    Cross Country Car Rally
  • Raging River/Super Jackpot Front Cover
    Raging River/Super Jackpot
  • Quasimodo Front Cover
    Quasimodo
  • Martian Monsters Front Cover
    Martian Monsters