Abyss (Cases) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Abyss
By Cases Computer Simulations
Spectrum 48K

 
Published in Home Computing Weekly #43

According to the cassette insert, this is an "Adventure Game, set in a hidden gorge in the Mountain of the Golden Lion, where you must destroy monsters".

You see a number of diamonds - "monster places", connected by lines - "bridges", through which you move to the finish by cursor.

Reaching a diamond produces a monster - which turns out to be a test of some kind: memorise letters displayed for eight seconds or a whole word shown for a microsecond; mental arithmetic, and a number of mini-games.

An interesting idea, but not the adventure game you were led to expect and the times allowed for completion are utterly unrealistic.

The games each use different movement keys and are very unresponsive, while objects you must avoid fill the screen so rapidly that even the Fastest Fingers in the West could never make it.

In one test, you are supposed to complete the fourth number in a squence and my maths expert could find no logical sequence at all, nor was there any apparent difference between the three levels of difficulty.

Definitely a "try before you buy", and perhaps the publishers should be a little less misleading in their insert description.

D.C.

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