Witchswitch (English) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Witchswitch
By English
Commodore 64

 
Published in Home Computing Weekly #121

English has definitely come up with a winner here. Your task is to get a magic pouch past various enemies on a wide variety of screens. Eventually you will drop it into the witch's brew and stop the flow of molten lava reaching a village.

In the first screen you must hop between toadstools to get across the swamp safely. As you move, the screen scrolls from right to left.

The second screen has a scenario of a river with a bridge across it. You must hurl stones at the attacking ravens and avoid cats on broomsticks before you may cross the bridge. At this point the magic pouch is passed to an owl.

The acid lake comes your way next. You must dodge the thunder clouds, snakes and jumping fish. If you touch a green tortoise then you are instantly swept on to the next screen.

Spiders, waps and many voracious insects are in the forest. You must kill them with your hoot before they touch you. This part of the game is vary hard, and I haven't got past it yet.

The graphics are quite good - lots of intereting effects are used. The same can also be said of the sound. A variety of different compositions are played throughout the game - you don't just get the same tune over and over again.

The game really falls down when it comes to the dreaded documentation. Your aim is different on each of the screens - but you aren't told anywhere exactly what you should be doing!

K.I.