Die You Victorious Fish (Rhinosoft) Review | Amstrad Action - Everygamegoing

Amstrad Action


Die You Victorious Fish
By Rhinosoft
Amstrad CPC464

 
Published in Amstrad Action #18

Die You Victorious Fish

Paul Gill of Rhinosoft gave us the cheapie home-brew Al-Strad earlier this year which I quite enjoyed. Now he's sent in Die You Vicious Fish.

This is a rather, er, strange game. You are deposited outside a hotel at which are staying ten vicious fish. Your task is to enter and, with the aid of your fish-blasting backpack, destroy them.

I'm afraid I fell foul of the "lack of reviewer's hint-sheet" syndrome with this one. I managed to despatch a few fish using my trusty pack (activated simply by PRESSing it) and - in one instance - an oven, but I didn't manage to get very far through the locations. The program kept telling me that I "couldn't do that...yet!" which - in true Scott Adams style - seemed to indicate that I would be able to one day. When I do, I'll let you know.

What I did see, however, was enough to tell me that there is a reasonable degree of good humour here, quite a few spelling mistakes, and one bug which caused the program to drop back into the Basic in which it appears the game is written. There's also a nice title screen (designed by one Ste Pickford who did the art for such games as Xeno and Ghosts 'N Goblins - wow, man) and some music that is about as strange as the plot that follows.

There's a red telephone in the hallway, where you can ring for help, but I think the program must have been pulling my leg because I still can't get past the little frozen door, or the manager's office, or make use of the excitable cat. Others, no doubt, will soon be shelling out their £1.50 to see whether they can do better. Whether it's worth it or not, I'm not sure - but then nowadays you can't get a game much cheaper... And I have a feeling I'll be loading it up again...

The Pilgrim