Amstrad Action

Ghost House

Author: The Pilgrim
Publisher: Andrew Price
Machine: Amstrad CPC464

Published in Amstrad Action #63

Ghost House

While glancing through a local newspaper, you read a small article detailing the history of an old haunted house which lies at the top of Cemetery Hill. You are a ghost hunter (buster) and decide to investigate.

The object of the game is to search the grounds and inside the house for the four parts of a seal to stopper a genie's lamp.

Ghost House is written with the Graphic Adventure Creator and includes some (poor) graphics. It's well-written and would be a good game if it were not due to lack of play-testing. There are spelling mistakes, grammatical errors and various bugs.

The Examine command very rarely gives responses while 'drop' isn't even recognised! The puzzles aren't too hot, either, and Andrew has fallen into a fairly common trap - he has described all his locations as if they have just been visited for the first time.

For example, in the moonlit garden, you hear a 'rustling, but it is only a black cat which scuttles into the undergrowth' each time you enter the location! Another example is a location where it describes 'your torchlight illuminating the area' even if the torch is switched off or not even carried!

I see many games that are ruined by lack of proper play-testing and Ghost House is yet another example...

The Pilgrim

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