Amstrad Action1st December 1985
Published in Amstrad Action #3
This game had its moments, but I found them few and far between. It reminded me of Gremlin's Project Future, reviewed in our last issue - except it's not as good. The best bits, in fact, were the shoot-'em-up sequences, where the scrolling out-smoothed anything I've previously seen on the Amstrad.
P. Puzzles involving the sliding doors.
P. Smooth shoot-'em-up sequences.
P. 96 screens making a complicated playing area.
N. Graphics and sound effects are simple.
N. Gameplay is mostly just running around.
N. Keys only control can get confusing.