Amstrad Action1st February 1987
Published in Amstrad Action #17
Peter Shilton's Handball Maradona
You'll be relieved to know that it's got nothing to do with the incident in the World Cup that's just a clever title to make the game sound more attractive. As it is, the real issue is whether Argus has committed a professional foul itself by releasing it.
You take the goalkeeper's role as you try to steer your team to victory. You don't get to decide what goes on elsewhere on the field, just try to stop the opposition scoring. The screen shows the goal at the top of the screen, either on the left, the right or in the middle. The opposing players advance towards the goal, occasionally passing, and eventually shoot. You then have to dive and save the ball.
There are defenders who get in on the action but they will never break up an attack, just delay the eventual shot. You can first practise saving a random selection of shots and then move on to a two half match. This can be played against the computer or another player but the action is the same you just try to save shots, you don't get to shoot.
You can also upgrade your skill level against a series of more complicated attacks. The variety of attacks including free kicks, corners and intricate passing is impressive. But the graphics aren't, leaving you with the impression that this could have been done a lot better. Bit of an own goal this one, Brian.
Why is no-one capable of bringing out a decent football simulation for poor old Arnold? The footballers look as though they have been kept in a dark room all their lives they are flickery and anemic. I do believe that's the best place for them.
Green Screen View
Flickery but visible.
First Day Target Score
P. Wide variety of attacks to face.
P. Quick thinking required to save goals.
N. Horrible graphics.
N. No variety, just goalkeeping.
N. Bad sound.