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Xenon (Melbourne House) (Commodore 64)
Extreme difficulty and obscure graphics stop a pretty good shoot-'em-up from being great.
Speedball (Imageworks) (Commodore 64/128)
An extremely successful conversion and a belter of a game in its own right.
Bio Challenge (Delphine) (Amiga 500)
An unusual combination of themes which comes out working surprisingly well.
Steve Davis World Snooker (CDS) (Amiga 500)
A pretty slick snooker sim which is bound to appeal to all Davis fans.
Rock Star Ate My Hamster (Codemasters Gold) (Commodore 64/128)
A crippling lack of interaction is the main cause of quick disinterest.
1942 (US Gold/Lucasfilm) (Commodore 64/128)
A well implemented, technically impressive and, above all, fun piece of software which will keep both sim freaks and blast fans quiet for some time.
The Muncher (Gremlin) (Commodore 64/128)
A nostalgic look at the old B-movie monster idea.
Powerdrome (Electronic Arts) (Amiga 500)
A well presented and programmed futuristic racing game which should keep speed and simulator fans happy.
Pac-Land (Grandslam) (Amiga 500)
A disappointing rendition of a thoroughly enjoyable arcade game.
The Kristal (Addictive) (Amiga 500)
A totally absorbing mish-mash of styles, which may amount to Addictive's greatest game yet.
The Real Ghostbusters (Activision) (Commodore 64)
Not as good as it might have been, but still quite fun in the short term.
Tetris (Mastertronic) (Commodore 64/128)
Doesn't seem an interesting prospect, appearing rather bland in fact, but just get your teeth into it. Brilliant.
Las Vegas Casino (Zeppelin) (Commodore 64/128)
Just like all those fruit machine sims, it's a barrel of fun for about sixteen minutes, until you realise that you're not going to win anything.
Manic Miner (Mastertronic) (Commodore 64/128)
A legend in anyone's lifetme, this game is a must for anyone not already in possession of a copy.
Para Assault Course (Zeppelin) (Commodore 64/128)
A one or (simultaneous) two player joystick-waggler, it's not too bad, with above average sprites and smooth scrolling, as well as a decent title track and passable effects.
Octoplex (Mastertronic) (Commodore 64/128)
The game breaks no boundaries as far as programming is concerned, but it's an enjoyable little romp which should keep the bairns quiet for a while.
Police Quest (Sierra) (Amiga 500)
I can do without loads of really annoying death scenes, uninteresting gameplay and not-very-exciting interactive graphics - especially for 25 quid.
Titan (Titus) (Commodore 64)
A pretty average attempt at resurrecting an aging genre.
Kick Off (Anco) (Amiga 500)
Boots all other Amiga football sims over the crossbar.
Hillsfar (US Gold/SSI) (Commodore 64/128)
Wide scope for long stints at the keyboard, with a multitude of quests and other things like that.
Danger Freak (US Gold/Rainbow Arts) (Commodore 64/128)
Pleasing to the eye and ear, but a killer on the patience, so ultimately it fails to impress.
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