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Predator 2 (Image Works)
A very average blaster in the Operation Wolf tradition. It lacks suitable emotional hooks to make you want to play and is insufficiently varied to keep you going.
The Ball Game (Electronic Zoo)
Good fun with lots of pals, but struggles to hold the interest when played against the computer.
Swords And Galleons (Idea)
This shouldn't really be any good at all, but for some reason I found it oddly unputdownable.
Pretty, but underneath lies a very simple game vastly over-complicated and made confusing to play. Yet another that would have benefitted from a proper thinking through before they started.
Warzone (Core Design)
Play is fairly slow, but no more so than most games of the type, and the amount of shooting required to dispose of many of the tougher baddies seems pitched just the wrong side of high to make the game really enjoyable.
A passable budget game with a ridiculous price tag. For £25, don't even bother to think about it.
Centurion (Electronic Arts)
A good strategy game when it's out on the field, but let down by some dull empire housekeeping and a couple of real clinker arcade sequences.
Simple but effective abstract 3D shoot-'em-up... Bound to prove absorbing fun for adrenalin freaks.
Alpha Waves (Infogrames)
A charming piece of French fluff. Great to come back to, but far from compulsive (and by no means essential).
Heart Of The Dragon (Avatar Consulting)
A wildly average game, which overdoses ludicrously on technical spec, but seems to lack that certain something (i.e. any gameplay whatsoever).
Mercs (US Gold)
It's yet another production-line coin-op blaster, but what it does, it generally does pretty well. A well-converted but very average game.
Jahangir Khan's World Championship Squash (Krisalis)
Polished and playable but far from outstanding... A decent, viable alternative to the teaming mass of football simulations available.
Staggeringly enough, it's another Tetris cock-up. I'm speechless, I really am.
Shadow Dancer (US Gold)
An excellent conversion of a rather boring arcade game. A lot better than some beat-'em-ups perhaps, but still not really too much cop.
Ziriax (The Whiz Kids/The Software Business)
Ridiculously easy until the end-of-level baddies, whereupon it becomes nigh on impossible...!
I Play 3D Soccer (Simulmondo)
A great new concept in game play, but it doesn't quite lend itself to football. Regrettably most of the 'old type' of footie game seem a lot more fun.
Its good points include an innovative and fairly successful attempt at representing moving water on screen in a different sort of way and, erm, that's it. Its bad points take up rather more room.
White Sharks (Demonware)
A game without a heart. So bog-standard I now can't remember anything much about it all.
Quest For Glory II (Sierra)
I don't have nearly enough space to tell you all the things that are wrong with this game. It's probably the most incompetently designed and put-together Amiga game I've seen in my life.
Platoon (The Hit Squad)
Give Platoon a try - I doubt you'll be disappointed.
Don't be taken for a rocky ride - give Toobin a miss. It really has now outlived its shelf date by quite some time.
The Jungle Book (Monkey Business)
Awful in almost every way. It really is quite sad. A contender for worst film tie-in, no problem. Disney must be kicking themselves over this one.
I.K.+ (The Hit Squad)
Quite simply the best beat-'em-up ever. It's just so pleasing in every way. I've never met anyone who didn't love it.
The Winning Team (Domark)
Two great games, one reasonable one and two duffers for £30 isn't really a very good deal these days.
A perfectly competent scrolling shoot-'em-up of slightly obvious origins, but with no real life about it at all. Fine if you don't own Flying Shark.
Sherman M4 (Action Sixteen)
Caught between two stools, Sherman M4 would have benefitted from concentrating more on a single style. An enjoyable romp nonetheless.
Miami Chase (Codemasters)
A mad fun classic, which succeeds because of simplicity and sheer professionalism. It would be criminal to miss it.
North And South (Action 16)
An hilarious French slant on the simplest sort of strategy game. It really is a joy to play. Odd and (in the two player mode) simply unmissable.
Zork II (Infocom/Virgin)
A beauty... Many of the puzzles stand alone, allowing you to sizzle your synapses over several brain strainers at once.
Zork III (Infocom/Virgin)
Though all Infocom games use roughly the same parser, Zork III is slightly more flexible than those of its predecessor.
Really is quite unlike any other adventure that there's ever been.
Super Grand Prix (Codemasters)
A wonderful exercise in arcade cloning. Excellent fun, tons of playability, loads of optional extras, silly price - what more could you ask for?
Fun to start off with, but rapidly gets irritating and fairly dull.
Kult (Action Sixteen)
Another wacko French adventure thing. Big, atmospheric and certainly value for money, though it takes a lot of patience to persevere.
California Games (Kixx)
Sounds a minor-league hoot, but the varying sub-games (average through to useless), dodgy graphics and ridiculous loading spoil the fun.
The Secret Of Monkey Island (Lucasfilm)
A ripping yarn... I can't enthuse about Monkey Island nearly enough. It has been designed better than any adventure I've ever seen before.
Lords Of Chaos (Blade)
Is that all there is? I suppose it's well worth a look if you are a strategy or fantasy fan, but if you're a Laser Squad addict looking for more of the same, exercise extreme caution.
Wonderland (Virgin Games)
An atmosphere and cerebrum-bashing adventure game that isn't quite as innovative as it might lead you to believe.
Switchblade II (Gremlin)
A completely excellent platform game that wouldn't shame an arcade. Easily the best example of its genre so far, and one of the Amiga's most impressive all-round games of any kind.
Hill Street Blues (Krisalis)
Something of a minority interest, perhaps, but rather well done all the same (and a laudably different approach to a licence).
3D Construction Kit (Incentive)
If you're fed up with playing other people's games this could be the answer. It's not for the faint-hearted but it achieves what it sets out to do very well.
HeroQuest (Gremlin Graphics)
I don't know if it's any advance on the board game or not, but Amiga HeroQuest is a highly entertaining game in its own right, and especially good for multiple players.
Mega Traveller 1 (Empire)
An absolutely superb game that'll make the hours disappear as if they were seconds every time you load up and play it. Even zap-crazed maniacs should give it a try.
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