By Ariel Endaraues
Spectrum 48K

Published in Crash #1


In a post-apocalyptic future, the last animal you'd rely on is a cat, surely? A cry for help would no doubt be met with a slow close of the yes and then a slink off into the kitchen to check on the food situation. Atomicat aims to change your perception of cats by making the moggy the hero.

After a radiation leak leads to mutants spreading through the town, Alphonse, and his owner Maggie, are some of the few survivors of this disaster and Alphonse must now find a way to get to the other side of town to try find the transmitter to call for help, whilst Maggie waits in the safety of the bunker.

Paul Davies

Atomicat suffers in a few areas, namely the colour scheme and controls. Some of the backgrounds can be quite garish though they do make it feel that your eyes have been exposed to radiation, so maybe this was intentional.


There's nothing wrong with magenta of course but when half the screen is taken over by it, it's not kind on your retinas. The same could be said for the red on black which takes over the majority of the game areas - too much.

Alphonse moves fine when going left or right but it's when you require him to jump that it becomes a hindrance.

There's a slight pause between you hitting jump and the action being performed which really doesn't do anything for the controls, and can be quite frustrating, especially if trying to quickly jump aside.

Atomicat suffers from another one of those things that kills a game for me - getting stuck in an area you can't get out of. Falling between two lamp posts a few screens in left me with just having to wait to die to start again. Not fun. Unfortunately, Atomicat will not likely be a game you'll want to come back to.

Gordon King

Atomicat may look pretty on the surface, but it is greatly let down by dismal control mechanics. There is a delayed latency to every movement and none more apparent and frustrating than trying to jump. A platformer should be solid, with the player feeling satisfied with each death-defying leap. Sadly, this is not the case. It's more feral than domesticated, I'm afraid.


Control Keys: Q, A, O, P. Redefinable.
Joystick: Kempston, Sinclair.
Graphics: A good smattering of colour.
Sound: Nice AY tune.
General Rating: The control mechanics let down the game.

Paul DaviesGordon King

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