Pyramid (Mogul) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Mogul
Commodore 64

Published in Home Computing Weekly #53

This game, claimed to have an average playing time of 50-70 hours and to be one of the toughest adventures offered by Mogul, is quite hard in places.

The instructions are not much use; they simply give you help on how to enter commands. Only first and last words are used, others are ignored.

The screen layout is a mess. The program does not even clear the screen when it starts. this kind of laziness by a programmer is totally unjustified.

Your task is to get into the pyramid and collect the treasures. There are various difficulties to hinder you, such as finding entrances and exits.

A quick look at the Basic listing showed me that there are about 20 commands and roughly 40 locations.

Thinking back to a Scott-Adams game on this theme I was surprised to find that in at least two years we are still faced with programs that are not much improved, if any. Perhaps the biggest step forward has been made by games such as The Hobbit. I cannot say I was impressed with Pyramid although I might have been at a lower price.