Mugsy is the first interactive video comic strip. So says the cassette inlay, and they're probably right. Mugsy is a strategy type game in which the graphics are the stars. In a sense, what Philip Mitchell and his team have done is to bring graphics to the strategy game in much the same way that they did in The Hobbit for the adventure game.
You play Mugsy, Godfather to a gang of wise-cracking, back-talking hoodlums, and your aim is to be the toughest and most powerful gang leader in the city. To do this, you have to manage the gang by making money and deals, buying them weapons. You must decide how many 'clients' will be protected and how many 'squeezed', make deals with City Hall and play the rackets (no, this is not a tennis simulation). If you are a success your hoods will stay loyal, but if you are too successful one of the other gangs may hire a hit man to get rid of you.
The game is played along much the same lines as any other strategy of its type. But the look is very different. The loading screen sets the tone with its large comic strip graphic of Mugsy's mug. This cuts to a waterfront scene of heavily shadowed hoods staring out over the night time city reflected in the still water. Information is imparted in comic strip balloons - a run down on last year's activities, how many hoods are still loyal and how much dough there is in the safe.
It is then time to begin deciding how much dough to spend and on what to spend it on. In several dynamically drawn scenes, your friendly sidekicked accountant tells you each item and asks for the sum of money you are going to use. There is another comic strip balloon with a flashing asterisk In it. As you input the required figures, so it appears in your balloon.
When these decisions are completed, you are treated to a micro-movie highlight of the year before battle begins again, Should a contract be taken out on you by another gang, the scene cuts to a cafe interior and you have to shoot it out with the hit man.