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Airbase Invader (CP Software)
The game is playable, but I think its addictive qualities will wear off - it depends on whether you like saving your country from a nuclear holocaust.
This is a game that needs a map drawn! Very playable and surprisingly addictive.
Atlas Assignment (Virgin Games)
A rather modest text adventure with a conspicuous linear progression and limited vocabulary.
3D Bat Attack (Cheetah Soft)
I enjoyed Bat Attack, but I don't really think it offers quite enough playability or excitement in the long run to be addictive.
Bewarehouse (Positive Image)
It's a simple game, and quite addictive because, although repetitive, it does offer a challenge in timing skill.
Bubble Buster (Sinclair)
The graphics are reasonable, with good bouncing effects, but "you" are a bit primitive looking and couldn't a bit more fun have been added with some more colours? Not really worth it.
This game is fairly original, playable and addictive at first, but l think its lasting appeal is likely to wane after three or four hours of play.
Carpet Capers (Terminal)
The idea behind the game sounds quite good but it's hard to enjoy a game that has such poor playability and uncontrollable, poorly designed graphics.
Casey Jones (Blaby)
All in all, fun and addictive in play.
The Computer Cookbook (Bug-Byte)
It is possible to buy cheaper books with more recipes in, but I hope The Computer Cookbook does well, not because it is invaluable, but because it points the way to better things in the future.
Cosmic Cruiser (Imagine)
Unplayable and completely pointless.
Death Star (Rabbit)
Some of the alien characters are quite nice but overall I thought the graphics poor and undetailed - also very flickery.
Diamond Quest (Cases)
It would seem likely Cases contrived to aim this program at its limited market for the simple reason that it is not of sufficiently high calibre to be judged on its own merits.
Driller Tanks (Sinclair Research)
It has reasonable quality graphics and sound, and enough difficulty in play to give appeal - but not for long.
Eric And The Floaters (Sinclair Research)
The graphics are quite large but a bit jerky and the overall use of colour is rather drab.
Factory Breakout (Poppy Soft)
Playable and very addictive with a good progression between skill levels so it builds up with your skill.
Froot Loop (NTD Software)
Amusing for a while, but the primitive looking graphics and the lack of anything worth while to do makes it unaddictive.
Jungle Adventures (CCS)
One of the more addictive games to pass through my tape recorder this month. A game for girls, boys and the young at heart.
Les Flics (PSS)
Fun and addictive... One of the nice touches is the incompetence of Inspector Cleudeau, who will often come along and knock a Flic unconscious for you, just before the cop was about to nick you.
Matrix: Gridrunner 2 (Salamander)
There's much too much going on in the game all at once for it to be very playable or addictive - although some arcade mutations might be able to cope.
Moon Alert (Ocean)
Highly addictive and maddening to play.
Mugsy (Melbourne House)
The problem I found with Mugsy is that it isn't really much of a game as such, and after a few 'years' have gone past, you have seen all the pictures there are you begin to lose interest.
Definitely the best Spectrum version, and if you haven 't already got it and you like table games, then you should have this one.
The Prize (Arcade)
Nothing special as games go except for its sheer size and the fact that the graphics are of a high standard.
In my opinion this is unplayable, although the keys are well used and responsive, the graphics are adequate, and there is obviously an idea in there somewhere trying to get out.
Revenge Of The Killer Tomatoes (Visions)
Quite addictive, but perhaps the appeal won't last all too long.
The Ring Of Darkness (Wintersoft)
The game falls between the two stools of arcade and adventure without the addictive qualities of either.
Sabre Wulf (Ultimate)
Sabre Wulf takes Atic Atac further. Fab graphics and sound, brill colours - words fail me. It's the game that counts - play the game.
Snowball (Level 9 Computing)
Level 9 have produced a very good adventure that sets new standards in description and data compaction. This is very much my idea of an adventure and is set to become a classic.
Space Command (Virgin Games)
The spaceship has no momentum and the game has been mis-paced... Everything happens too fast for you to be able to do much.
A useful and dependable tool for creating User Defined Graphics.
The keyboard responses are the problem with Spellbound, and it makes the game less playable and not very addictive.
Stop The Express (Sinclair)
A game which requires nifty timing and responses, but which lets you improve, since the same events happen each life, so you get the hang of it eventually.
Turtle Timewarp (Perfection)
I liked the game and found it addictive because it does get very hard as you progress.
Waxworks (Digital Fantasia)
Excellent graphics and a good vocabulary and has all the makings of a good adventure. The absence of long location descriptions is more than compensated by the detailed pictures.
Worse Things Happen At Sea (Silversoft)
An excellent, original game... The graphics are really very good, crisp drawing and good colouring.
Zipper Flipper (Sinclair)
If it's addictive that's because of the pinball idea rather than the game. The linked flippers are also a bit sluggish.
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