The structure of its programming, the ineffective key response, poor sound and the all too obvious absence of methodical debugging conspire to produce software no better than most could achieve given a wet weekend.
It's fun to play, but I felt the adventure hadn't got quite enough going for it to be totally compulsive, and it turns more into a watery exploration without the relief of interesting location descriptions.
Using a compiler such as this can more or less solve the problem of slow Basic games. But the result is games, which instead of being slow and jerky, are now fast and jerky. The results are never comparable to most commercially available games.