Inside Outing (The Edge) Review | Amstrad Action - Everygamegoing

Amstrad Action


Inside Outing
By The Edge
Amstrad CPC464

 
Published in Amstrad Action #27

Inside Outing

Inside Outing is a treasure hunt in which you wander around a house looking for jewels. The jewels are hidden and you must find them by solving a number of puzzles in the maze of rooms. When you have found a jewel, it must be returned to the owner of the house who is in one of the bedrooms. The screen display, game format and main character are all very similar to Get Dexter.

There are twelve jewels to be found and devious puzzles must be solved to get the jewels. One jewel is in the snooker table and to get it you must pot all of the balls on the table in the correct order. If you do, then the jewel will drop out. Unfortunately the jewel is under the table and you must then find a way to get it out from under the table.

Objects come in three varieties: the first can not be moved, the second can only pushed or pulled and the third can be carried around. You can jump on top of objects to help you reach higher and stack objects one on top of the other. Most of the rooms contain birds or mice that drain your energy when they touch you. You can replenish your strength by drinking wine from glasses found in many rooms.

The characters are big and well animated with colourful scenery in the rooms. There is no tune in the game but there are effects such as your footsteps and a ringing telephone.

If you like this type of exploration game then Inside Outing could keep you occupied for a long time. There are many games of this type and it's no worse than any of the others, but I am getting a bit tired of the format.

Second Opinion

I'm not in the least bit tired of the format! Just because it's a 3D game, everybody screams "Knight Lore rip-off". It's not the format that gets stale, but the ideas of the authors for using it. This one is clearly a Get Dexter derivative, but that was a brilliant game. I don't think this one is as good because it lacks the sense of humour and is a little too similar to the French classic. It's still got plenty of challenge to it though, which Get Dexter fans should like. Gary and I agree to differ on 3D games; they're very much a matter of personal taste.

Green Screen View

No real problems except for the snooker table which a bit tricky in green.

First Day Target Score

Collect two jewels.

The Verdict

Graphics 78%
P. Good use of colour.
P. Large well animated characters.

Sonics 37%
P. Not much sound at all

Grab Factor 65%
P. Fans of this game format will love it...
N. but you may be getting tired of it.

Staying Power 73%
P. Collecting all twelve jewels will take a long time.
N. Building stacks of objects to reach something is boring.

Overall 69%
P. You either love them...
N. or hate them.

Gary Barrett