Commodore User


Rock 'N Roll

Author: Mark Mainwood
Publisher: Electronic Arts
Machine: Amiga 500

 
Published in Commodore User #75

Rock 'N Roll

Every once in a while, a game comes along that keeps me playing hour after hour, night after night until I fall asleep over the computer. Rock 'N Roll is one such game.

It's down to you to guide it through thirty-two levels of mazes. To complete each level, you must solve a variety of puzzles including unlocking colour-coded doors, smash fragile barriers and repair missing platforms. Added to this you must be careful not to fall into a precipice or run out of time. To aid you in your mission, money is littered around that can be collected and used to buy extras in the shops (for example, parachutes to save you from dropping off a precipice, and bombs to blow away barriers). Occasionally, you must find a horde of eggs; if you crush there in the correct order you warp to a higher level.

The playing area is viewed from above and scrolls perfectly smoothly to keep the ball in the middle of the screen.

Rock'n Roll

Rock 'N Roll is beautifully presented. An excellent control system means that the player can get straight into the game and start enjoying it right away, and literally hundreds of little touches will keep you hooked.

The graphics are crisp, well defined, varied and colourful if somewhat limited by the nature of the game. Sound is also of an exceptionally high standard, because, although there are no less than nine fantastic rock 'n roll tunes.

Rock 'N Roll is incredibly playable. There are so many features that add a little extra something that will keep you coming back for more; it's one of those games that you'll still be playing after months just to get that little bit further.

Beg, steal, borrow or even buy a copy, but get it somehow.

Mark Mainwood

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