Amstrad Action1st February 1987
Published in Amstrad Action #17
The Great Escape
You take the role of a prisoner of war trying to get free. By analysing the bell routines and the guard patrol system, it is possible to work out an escape routine. Many items will be found on the way, either helping or hindering you. If you don't make it, it's a frog-march into solitary confinement.
P. Nice effect of flag moving up and down pole to indicate camp status.
P. Enjoyable game if graphics are ignored.
P. Novel concept.
N. Horrendous jerky scrolling.
N. Pitiful graphics
Green Screen View
Colour is non-existent; green screen is equally bleak but clear.