Amstrad Action


The Great Escape

Author: Bob Wade
Publisher: Ocean
Machine: Amstrad CPC464

 
Published in Amstrad Action #17

The Great Escape

You take the role of a prisoner of war trying to get free. By analysing the bell routines and the guard patrol system, it is possible to work out an escape routine. Many items will be found on the way, either helping or hindering you. If you don't make it, it's a frog-march into solitary confinement.

Good News

P. Nice effect of flag moving up and down pole to indicate camp status.
P. Enjoyable game if graphics are ignored.
P. Novel concept.

Bad News

N. Horrendous jerky scrolling.
N. Pitiful graphics

Green Screen View

Colour is non-existent; green screen is equally bleak but clear.

Bob Wade

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