Another title from Tom Frost's Tartan Software label, and, like the double header tape reviewed elsewhere, it's written using the Quill, Patch and Illustrator. A moment's silence, pray, as a mark of respect for Gilsoft, whose adventure writing system has freed many an author from the drudgery of having to program everything as well as write the plot.
You are The Prince of Tyndal. The evil sorcerer Eldin has nicked the Rod of Wisdom, the sacred sceptre which has been handed down in your family for generations. You have to get it back - but how can you defeat Eldin in his lair in the underworld? And before you even get a chance to try your arm at sorcerer bashing, how are you going to get out of your own castle. You've disguised yourself, which means Eldin won't know you're coming after him (you hope), but it also means that your own guards are going to be pretty obstructive - they won't be able to recognise you either. After all. they can't let peasants run around the royal castle, can they?
Perhaps the book given to you by your friend the evil sorcerer's apprentice (he's looking for a better job, with more prospects and evenings and full moons off) will help. But how - and where - to use it? what lies at the top of the tree? Can the greasy sheepskin help at all? These questions - and more - have to be solved if you hope to achieve your objective and regain your family heirloom.
There's not a lot more that can be said about this program. It's a very competent, workmanlike plot. The graphics are well-drawn and fairly varied. The parser seems to be able to handle just about everything you might want to hurl at it. And, for £1.95, what more do you want - tap - dancing elephants?
Nothing too exciting but it's a very well plotted budget Quilled adventure worth a hundred and ninety-five pence.