Caught in a comet's vortex, millions of light years from home, you are understandably not all that happy. After Si, there isn't much to do in a vortex is there? And to make things worse, you are powerless to do anything about it. As desperation begins to set in, the all powerful gods of Zzam who rule the universe, reveal that they can in fact release you from your current predicament, but they want something in return.
Buried from sight are the crystals of Zzam. These are quite essential to the gods. So essential, in fact, that the gods are prepared to strike up an unusual bargain with you. In return for finding the crystals of Zzam the gods will transport you into the future and back to your proper time zone and throw in your freedom as well. This might all sound fine and dandy, but you are sadly poorly equipped to go around digging up lost crystals. Before you can begin to root around in the dirt some digging tools must be acquired. Once again the gods can help you out, but only if you give them something else ... Scattered around the chambers are various effigies. These must be collected and placed in the tile-lined rooms for safety. In return for finding these objects you will be furnished with excavating toots including slab acid for eating away the tunnel walls and special magical powers.
As usual, there is a snag. The chambers are inhabited by hoards of very mischievous demi-devils who would like nothing more than to curtail your mission in its infant stages. Repeated encounters with these irritating pasties results in a loss of your essential energy. Each clash reduces energy, and death follows when energy levels get too low. The devils also suffer from an acute case of Kleptomania. If your droid manages to pick up an effigy and is en route to depositing it in the tiled chamber, the demons hound in on you. After three hassles, the devils gain possession of the effigy and you are left to face the wrath of the gods. The gods, angry at your ineptness, remove any magical powers bestowed on you and you have to win them back in order to continue the game. Points are scored for every effigy deposited in the tiled chamber and the current score is displayed at the top of the screen along with the number of energy points you have left.
You move around the chambers on a little cushion of air. Upward movement is available by using jet propulsion. Gravity takes over when the 'up' key isn't being pressed and you float gracefully down towards the ground. Teleporters enable you to move from one chamber to another but can only be used if you are carrying an effigy. While holding the ornament the 'activate teleport ' option is added to the menu. Pressing fire to get to the menu, and fire again takes you where you want to go and also drops the effigy. The menu options reveal the teleporter routes available.
Returning to your own space and time is only possible once all the effigies in each chamber have been deposited in the correct place and all the crystals have been dug up and given to the gods of barn. That's if the devils don't get to you first...