Fruit Machine Simulator 2 (Codemasters) Review | Your Sinclair - Everygamegoing

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Fruit Machine Simulator 2
By Codemasters
Spectrum 48K/128K/+2/+3

Published in Your Sinclair #52

Fruit Machine Simulator 2

Good grief, is every game from CodeMasters this month? (Looks like it, Ed) Now, regular readers of this page will know that I'm a bit of a sucker for fruit machines, which may explain why I have to toil long and hard writing this column (all my spondoolicks having disappeared down their throats). And CM's Fruit Machine Sim, which sold trillions on its release last year, was an especially fine example of the species - especially as it cost me just two quid.

Now, here's the sequel, and it's another winner. For most of these machines, of course, you need a degree in Electronic Engineering and two years at NASA, and the one in FMS2 is no exception. Shuffle Nudge Boxes? Winner Spinners? It's got the lot. Naturally it was the work of a moment (two hours) for me to win a bumper £8.60 and so top the high score table, but I'm sure you can do better. But this is a perfect budget release - it doesn't do anything new, but what it does it does brilliantly. (Anyone lend me a quid?)

Marcus Berkmann

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