Amstrad Action


F-16 Fighting Falcon

Author: Trenton Webb
Publisher: Virgin/Mastertronic
Machine: Amstrad CPC464

 
Published in Amstrad Action #56

F-16 Fighting Falcon

Once upon a time there was a game called Afterburner. Software houses noticed that plane-based shoot-'em-downs were fun and sold profoundly well. F16 Fighting Falcon is Afterburner's Lightgun clone.

The oddest, and most notable, aspect of the game is the controls. To avoid enemy fire, you shoot yourself in the tail! Then - supposedly - your plane swings away to safety. You've no choice where it goes, it just moves.

The enemy are dealt with by - you've guessed it - shooting them too! So on-screen there's a whole host of things to shoot and no real need to be accurate. If you kill the enemy that's about to kill you, there's no need to move. If you miss and hit yourself, then you move and the danger is past.

F-16 Fighting Falcon

The game moves too fast for lightgun control, which is naturally vague, to be effective, or even appear to be effective.

Second Opinion

Just couldn't get the hang of it.

First Day Target Score

Finish the first mission.

Green Screen View

Even less fun.

Trenton Webb

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