Home Computing Weekly

Battle Through Time
By Anirog
Commodore 64

Published in Home Computing Weekly #98

This is a classic shoot-'em-up game, the kind that has you reaching straight for the auto-fire switch on your joystick, if it has one. You have control of an all-terrain plasma tracked vehicle - in other words, a small car which can jump over obstacles. You can shoot forwards and upwards to destroy an assortment of planes, satellites, mutants, dinosaurs and what-have-you.

There are seven zones, each represents a different war, and you have to cover ten miles of each before being transported to the next.

Though the concept is simple, the game is quite difficult to play. It's easy to fall into a shell-hole while trying to evade the bombs being dropped on you. If you speed up to avoid a falling plane you may fail to shoot away a boulder before you crash into it.

Fortunately, you can start each game from the point where the last one ended, so you stand a fighting chance of seeing all the zones.

The graphics and sound are well up to standard, and it should keep you zapping happily for several hours.


Other Commodore 64/128 Game Reviews By M.N.

  • Fred Front Cover
  • Scrabble Front Cover
  • Terrorist Front Cover
  • Neptune's Daughters Front Cover
    Neptune's Daughters
  • Gandalf The Sorcerer Front Cover
    Gandalf The Sorcerer
  • Perils Of Bear George Front Cover
    Perils Of Bear George
  • Interdictor Pilot Front Cover
    Interdictor Pilot
  • Castle Of Jasoom Front Cover
    Castle Of Jasoom
  • Pascal 64 Front Cover
    Pascal 64
  • Cops 'N Robbers Front Cover
    Cops 'N Robbers