Home Computing Weekly


Catastrophes
By Mirrorsoft
Commodore 64

 
Published in Home Computing Weekly #88

I must confess to having been put off this game by the difficulty I had in loading it. My poor Commodore does not like the Speedy Loading system it employs. A game would have to be very good indeed to compensate for such severe loading problems. This one just doesn't make it.

The objective is to build a hotel on an island paradise, by picking up bricks with a helicopter, then placing them in position. Earthquakes, hurricanes, floods or other disasters undo much of your good work. The building targets you set are uncomfortably high, and my chances of meeting them seemed remote.

The instructions and the demonstration game, suggest that the skill lies in correctly positioning your bricks so as to minimise the damage done to the building, but I found that to be the least of my worries - the hard part was manoeuvring the helicopter into position to pick the bricks up: a frustratingly tricky task.

I liked the demonstration game, and the fact that two people can play at once if you have two joysticks, but the game itself has limited appeal.

M.N.

Other Commodore 64 Game Reviews By M.N.


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  • 3D Lunattack Front Cover
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  • Paratroopers Front Cover
    Paratroopers
  • PC Fuzz Front Cover
    PC Fuzz
  • Mad Doctor Front Cover
    Mad Doctor
  • Kayak Front Cover
    Kayak
  • Fred Front Cover
    Fred
  • Blue Max Front Cover
    Blue Max
  • Zaxxon Front Cover
    Zaxxon