Dead On Time (Amstrad CPC464) -
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Dead On Time (2016) (Amstrad CPC464, 3" Disc) Europe (EU)
Publisher: Psytronik
Psyonix | Psytronik | Ptoing

Genre: Frantic Four-Way Scrolling Shoot-'Em-Up

Cover Art Language(s): English

Machine Compatibility: Amstrad CPC464, Amstrad CPC664

Release: Professionally released On 3" Disc

Available For:
Amstrad CPC464

Compatible Emulators: WinApe 2.0b2 (PC (Windows))

How To Play

An overhead scrolling shoot-'em-up played against the clock and featuring an Arcade Mode and Score Challenge mode.

Game Information

Original Release Date: 28th Jan 2016
Original Release Price: Unknown
Market Valuation: £4.50 (How Is This Calculated?)
Weight Boxed: 64g
Box Type: Cassette Single Plastic Clear
Author(s): Paul Kooistra  

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What They Said

"Very tough but also very configurable... Playing against the timer works well." (Read Full Review)
... Micro Mart

More Screenshots (44)


Introduction | Instructions | Game Controls | Loading | Game Credits


"Awesome arcade action for the Amstrad CPC! How long can you survive the attacking alien hordes?"

From the creator of Star Sabre comes the exciting arcade shoot-'em-up Dead On Time! Try to survive the attacking alien hordes for as long as possible in "arcade mode" or score as many points as possible in the "score challenge mode".


Shooting an entire wave will drop a capsule of the same colour as the wave. Collect the capsule for a three second time extension. Collect three of the same colour in a row to trigger the bullet field. The bullet field allows you to absorb enemy bullets of the same colour for an eight second time extension. The bullet field lasts for ten seconds.

Being shot by a bullet you cannot absorb costs two seconds. Colliding with an enemy or a super bullet costs five seconds. The time modifiers apply to game time in Arcade mode and to the run time of the bullet field in Score Challenge mode. An active bullet field also boots the score multiplier. Starting a new field doubles the multiplier. Absorbing a bullet increases it by one. Multipliers stack if a new Field starts while a Field is already active.

As you shoot segments, your gun power meter increases. When the meter reaches a new colour segment, your gun will gain a higher rate of fire. Collisions with enemies will reduce the meter by a whole segment. Being shot by a bullet you cannot absorb will reduce the meter by half a segment.

Game Controls

O - Left, P - Right, Q - Up, A - Down, SPACE - Fire

You may use the cursor keys if you prefer.


To load, type RUN" (ENTER).

Each side of the tape contains two copies of Dead On Time. The first uses a normal speed loader and the second uses a fast loader. The tape also contains a playable demo of Star Sabre (after the second version of Dead On Time).

Game Credits

Game Code & Graphics: Paul Kooistra
Sound Code & Music: Targhan
Artwork: Matthew van Rooijen
Loading Screen: Sylvestre

Dead On Time is Item ID 48633 in our database. Last modified on Thursday 3rd December 2020 at 07:37:20 PM.

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