Adios A La Casta - Episode 1 (16th June 2015) (Amstrad CPC464) A fast-paced platform game in which you must collect up all the fraudulent voting cards before doing battle with arch-villain Ridrigo Rata.
Boulder Dash (30th December 1984) (Amstrad CPC464) The original diamond-digging maze game, featuring Rockford, earth, diamonds and a whole lot of rocks!
Count Duckula (14th February 1989) (Amstrad CPC464) A flick-screen platform game set inside a pyramid in which you play a Vampire Duck on a quest for a sacred Ankh.
Danger Mouse In Double Trouble (6th August 1985) (Amstrad CPC464) A three stage game based on the TV cartoon of the same name, in which you must face off against an android version of Danger Mouse.
Dead On Time (27th March 2010) (Amstrad CPC464) An overhead scrolling shoot-'em-up played against the clock and featuring an Arcade Mode and Score Challenge mode.
Dick Tracy (13th March 1984) (Amstrad CPC464) As big Dick, it's your task to roam the city streets, blasting and punching the cack out of the various hoods you come across in pursuit of the bizarrely monikered Big Boy.
Equinox (1st July 1986) (Amstrad CPC464) A flick-screen adventure pitting you as a Disposal Droid in an abandoned mining colony. Avoid the nasties and move the radioactive cannisters to the disposal chutes.
Extreme (1st April 1991) (Amstrad CPC464) A colourful four-way scrolling graphic adventure in which you must disarm a scout ship's self-destruct mechanism before time runs out.
Gauntlet (14th May 1985) (Acorn Electron) A clone of Galaxian, in which you take control of a plane and must prevent the green meanies from carrying the life-forms to the top of the playing area.
Ghostbusters (12th January 1984) (Amstrad CPC464/664/6128) Build your own ghostbusting business and make more money than you started with before facing off against the deadly Gozer.
Golden Tail (17th August 2016) (Amstrad CPC464) A platform collect-'em-up where you must find 30 magical stones and in which you can jump, crouch and teleport around the flick-screen environment.
Heavy On The Magick (11th May 1984) (Amstrad CPC464) A dungeon-based adventure/interactive movie where your ultimate objective is to rescue Axil the Able.
Hunchback (1st February 1985) (Amstrad CPC464) Guide Quasimodo along the wall, leaping the pits and flying boulders, in the forlorn hope of reaching its end.
I, Ball (27th January 1987) (Amstrad CPC464) A tough, smooth-scrolling blastathon in which you must make it through the many levels to release your family of fellow balls.
Jump Jet (23rd March 1984) (Amstrad CPC464) An overhead view simulator of a Sea Harrier VTOL aircraft, in which you may choose a target, engage it, destroy it and return to the aircraft carrier. Keep an eye on your fuel.
Kettle (18th November 1986) (Amstrad CPC464) A one- or two-player game set in an underground complex in which you play a kettle who must escape to freedom. The objective is to fly around shooting the 'crizzas' and escape as quickly as you can.
Kitsune's Curse (4th January 2020) (Amstrad CPC464) A flick-screen platform game in which you must transform from bodily form into a stone in order to cross pits of spikes and lakes.
Knightmare (27th November 1984) (Amstrad CPC464) A flick-screen arcade adventure viewed from a raised elevation. Although based on a Children's TV programme of the same name, the game format is not the same.
Magica (5th November 2016) (Amstrad CPC464) A cutesy platformer in which you must shoot to stun wizards and then throw them around in order to clear each screen.
Manic Miner (1st May 1985) (Amstrad CPC464/664/6128) One of the very first platform games, you control Miner Willy in his quest to collect the items from each screen.
Night Breed: The Action Game (1st April 1991) (Amstrad CPC464) A flick-screen graphic adventure in which you take control of Boone and must collect the three keys of Midian and then do battle with the "Mask".
Operation Wolf (13th January 1984) (Amstrad CPC464) A frantic point-and-shoot game which can be played alone or co-operatively with a second player, set over six themed levels.
Pac-Land (6th December 1984) (Commodore 64/128) Run and jump the Pac-Man through a number of "lands", avoiding the ghosts, in this flick-screen arcade game.
Passing Shot (22nd May 1984) (Amstrad CPC464) A tennis game for one or two players, played on graphically represented 'great' tennis courts across the globe.
Popeye (8th February 1986) (Amstrad CPC464) The Don Priestley graphic adventure version of Popeye, loosely based on the coin-op but introducing huge, cartoon-like sprites.
R-Type (16th February 1984) (Amstrad CPC464) One of the finest shoot-'em-ups of all time, in which you build up an ever-more impressive selection of weapons... unless you get killed, in which case you lose them all.
Rainbow Islands (1st April 1990) (Amstrad CPC464) A colourful vertically scrolling platform game in which you throw rainbows at patrolling nasties and attempt to reach the very top of each screen.
Short Circuit (11th March 1987) (Amstrad CPC464) A bland game in two stages based around the movie of the same name. Construct a decoy robot by wandering around a maze, and then battle through a scrolling landscape of hostile creatures.