|Cover Art Language:||English|
|Machine Compatibility:||BBC Model B, BBC Model B+, BBC Master 128|
|Release:||Professionally released on 5.25" Disc|
|Available For:||Amiga 500, Amstrad CPC464, Archimedes A3000, Atari ST, BBC B/B+/Master 128, Commodore 64, Sega Master System & Spectrum 48K|
|Compatible Emulators:||BeebEm (PC (Windows))|
PcBBC (PC (MS-DOS))
Model B Emulator (PC (Windows))
|Original Release Date:||1st November 1986|
|Original Release Price:||£19.95|
|Market Valuation:||£4.00 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
There are 4 other items featuring this same game (that we know about!). Click any of them for their details.
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Expensive but good value - this is no cheap rip-off of the concept but a well-designed game that has been sensitively thought out. Read Review
Trivial Pursuit is here... and this is a natural computer game with benefits the board version can't give. Read Review
Trivial Pursuit on computer is as much fun to play as the original board game - and the graphics and sound add a whole new dimension. Read Review
The BBC Micro version of Trivial Pursuit is embarrassingly inferior to its Amstrad and Commodore counterparts. Read Review
Here at last - the world's most fashionable Board Game officially comes alive on your computer. You have in your hands the result of many months co-operation between the originators of Trivial Pursuit and a team of young, highly qualified programmers based at Oxford University.
What makes the computer version of Trivial Pursuit so special?
What it retains is the pure good fun of pursuing trivia that the whole family (Mum and Dad included!) enjoy enormously.
Do you know the answers to these questions> If not - who cares? It's all part of Trivial Pursuit!
The computer game version of Trivial Pursuit is a faithful reproduction of the original board game but with many enhancements and features to make it even more fun to play. The rules for playing Trivial Pursuit are outlined below for those who have never played the board game, followed by an explanation of the way the computer game works. Clearly, if you are familiar with Trivial Pursuit, the latter is the important section for you. In any event, the program has been designed to be as friendly as possible and is largely self-explanatory. So, follow the loading instructions on page 5 and prepare yourself for Trivial Pursuit coming alive on your computer.
The winner is the player who first returns to the central hub and correctly answers a question in a category chosen by the other players. Before attempting a game winning question, a player must land in each of the six category headquarters and correctly answer a question.
The order of play is determined by the order of names typed in before starting the game.
Players "throw the dart” to choose a random number (this replaces the use of dice) and starting from the central hub they move their token to whichever spaces are highlighted on the board. (You will notice that the subject categories below are highlighted in accordance with the colour code to help you choose the preferred square). When the token lands on a square, the player is then asked a question in that particular category.
If the player answers correctly their turn continues. If the answer is wrong the turn moves to the next person in the list.
When the player is in a category headquarters (at the end of the spoke) and answers correctly they are given the appropriately coloured scoring "wedge” which is entered in the playing "token".
If the player lands on one of the grey "throw again” spaces, then a further throw is given.
If a token lands on the hub before it's full of wedges, then the player may choose any category of question. This is done by moving the joystick and highlighting the subjects below.
Once a player has their token full of six wedges, they make their way towards the central hub, and must land exactly on the hub. Once there, the other players choose the category of question to be answered, and to win, this question must be answered correctly.
The first thing to do is type in each players name, you can have 1-6 players. Now press RETURN without entering a name and the "Highlight” will move to "New Game" on the menu. At this point you have a number of options. You can edit names (if you've made a mistake or someone joins, leaves or wishes to continue the game), set a time allowance for answering questions (between 5 seconds and 9 minutes), and decide whether or not to include "TP" (the little chap who is the Question Master) within the game. Sound effects can be turned on and off (this won't affect music questions), you can load automatically a new block of questions and importantly, check the performance of each player on the score screen. These can be chosen by moving the highlight bar up or down and then pressing the fire button. For more details of these options see the diagrams on pages 3 and 4.
Once you have decided on your options simply highlight the "New Game" choice on the menu and press fire to enter the game.
You will find yourself on the board screen with TP (if he is awake) waiting for you. From here onwards movement through the game is controlled by the joystick or keys. To move on in the game you have only to press the button. At several points in the game you are asked to make choices. Just move the joystick or press the keys in the required direction and press fire to continue.
Remember: If nothing appears to be happening just press the fire button to continue to the next stage.
Whether "TP" asks you a text, music or graphic question there is no need to type in the answer. Simply say your answer out loud and press the fire button to see if you were correct. Just as in the board game, it is up to all the players to decide whether the answer is near enough.
If you have stopped the game for any reason this choice allows you to carry on from where you left off.
Starts the game from the beginning (a sub-menu gives you the option to cancel this if you change your mind).
This sets how long you have to answer a question. It may be from 5 seconds to 9 minutes. If set to off you may take as long as you like!
TP Is Awake/Asleep:
Would you like to give TP a chance to catch up on his beauty sleep? Use this choice to send him to bed!!
Sound FX On/Off:
For playing late at night (this does not affect the music questions).
Use this when you have exhausted the questions in memory to give you more puzzles. You will be asked to start the tape.
Find out how you and your friends are doing!
Did somebody arrive late and wants to join in? You can add them to the game easily using this choice.
If Dad has to be at work early and has to leave the game you can cut him out with this choice.
Use this if Mum wants to make a cup of tea or your friend can't take the excitement and wants to rest for a short while!
Bring the paused players back into the game.
Leaves the menu.
Representation Of Playing Token:
On each players turn this will show which of the scoring wedges they have already won.
The Playing Token:
This shows the position of the player on the board. Only the current players token is shown.
The aim of all the players!
You can see how everyone is getting on from the board. The colours correspond to the colours on the name list.
The star of the show!!
Get a question right when your token is on one of these and you get the appropriately coloured wedge.
Name Of Player
Graphical Representation Of Answers
The green area shows the number of correct answers. The red area shows those answered incorrectly.
This shows how many questions you have right compared to how many you have been asked, ie Nick has 3 out of 4 questions correct.
The Question Window
Gives you questions and useful messages (except CBM).
Graphical Questiion Screen
How long have you been playing?
Shows by its length how long you have left to answer the question. (Set by the option on the menu screen).
Tape: CHAIN"" (RETURN)
The BBC version will ask you to insert the "Question Tape". This must be left on play in the tape recorder throughout the game.
The Question Tapes contain a number of question blocks, which you load as required once each new block has exhausted its question data. Follow the instructions on screen as they appear. These tapes contain over 3,000 questions in all, but further question tapes will be available - see end of this leaflet for details.
For BBC Micro 80 track version you will be asked which block you wish to start with. The game data is on the first side of the disk with 8 blocks of questions on the second side.
The BBC Micro 40 track version has two disks. The question disk has four blocks on each side.
When the questions contained in the main program are used up you can use new questions from the "UniloadTM Question Pack” on tape/disk. Follow the screen instructions for loading a new block of questions.
As you play, note the tape counter number at the start of each block, for future use.
If "Loading Error" appears on your screen rewind the UniloadTM Question Pack to the start of the block and press "Play".
If you enter only one name into the list at the beginning you are automatically in the one player mode. You must answer the questions as quickly as you can (no cheating now, TP will be watching you!) and try to complete the game. The computer will time you and keep a record of your answers. At the end you will be given a score based on your performance.
We have left it up to you whether or not you are entirely truthful while playing the game but remember, cheats never prosper!!!!
We hope this game will keep you amused for many hours.
The following utilities are also available to allow you to edit the supplied screens of this game:
At least one physical version of this item is currently for sale in the shop.
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
|Download||What It Contains|
|A digital version of Trivial Pursuit: Genus Edition suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows))|
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