Frightmare (Commodore 64/128) - Everygamegoing.com
Frightmare (1990) (Commodore 64/128, Cassette) United Kingdom
 
 
  In Stock
Publisher: Summit
Genre:

Genre: Arcade: Action

Cover Art Language(s): English

Machine Compatibility: Commodore 64, Commodore 128

Release: Professionally released On Cassette (Side 1

)

Available For:
Commodore 64/128, Spectrum 48K/128K & ZX Vega

Compatible Emulators: WinVICE 2.4 x64 (PC (Windows))

How To Play

A flick-screen run, jump and shoot platform game in which you must wake from your "frightmare" (nightmare) by riding the world of its denizens and lighting up the words at the top of the screen.

Game Information

Original Release Date: 9th May 1990
Original Release Price: £2.99
Market Valuation: £4.55 (How Is This Calculated?)
Weight Boxed: 64g
Box Type: Cassette Single Plastic Clear
Author(s): -  

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What They Said

"Okay, it's basically a platform and ladders game... but this game proves there's still a bit of originality and style to be squeezed out of this format." (Read Full Review)
... Computer & Video Games
"A very simple platform collect-'em-up marked by innovative presentation." (Read Full Review)
... Zzap

Audience Score

100%based on 1 vote(s)

More Screenshots (16)

Cover Art

Front Cover
 
Back Cover

Where To Get It

At least one physical version of this item is currently for sale in the shop.

Instructions


The Game | Game Aim | Weapons | Other Icons To Be Collected | Game Controls | Scoring | Loading

The Game

The longer you dream, the worse it gets. This could become a frightmare!

Dare you risk dropping that fine veil of reason to surrender to your darkest, inner self, to become the prisoner of your dreams, to encounter... the Frightmare!

Game Aim

There are two aims to the game:

  1. To awaken
    This is achieved by advancing the alarm clock to 8:12am. Any new room visited will advance the clock by six minutes.
  2. To increase your dream state to the highest you can
    Dream states are recorded by two words, an adjective, e.g. TERRIBLE, and a noun describing the dream state, e.g. NIGHTMARE.

Note: For each dream state there are fifteen adjectives, beginning mild and becoming more extreme. Scoring changes the letter colour of both adjective and noun. When both words have changed colour, then the adjective changes. When all fifteen adjectives have been used to describe a dream state, then the next dream state is used, e.g. The lowest score is "BAD DREAM", the highest score is "NEFARIOUS FRIGHTMARE", hence the title of the game.

Weapons

  1. Holy Water
    Kills all the following monsters: Hands, Skulls, Medusa, Smiler, Spider, Bat, Hood, Ghost, Sun God. Use only once.
  2. Watch
    Slows down all monsters. Use only once.
  3. Crucifix
    Freezes the following monsters: Zombie, Werewolf, Satan, Serpents, Willo'The Wisp
  4. Revolver And Bullets
    The bullets and revolver are collected separately. Up to 20 bullets can be held at once. If second normal revolver is held then the fire rate is doubled. The following monsters are vulnerable to bullets:
    Monster Hits To Kill
    Hand 1
    Skullers, Spider, Hood 1
    Ghost, Medusa, Smiler 1
    Bat, Sun God 1
    Mummy 12
    Swamp Thing 6
  5. Silver Revolver And Bullets
    As above except only one silver revolver exists. The above monsters are killed with the addition of the following:

    Zombie, Werewolf, Satan

    Note: Collected weapons are displayed in the weapons inventory. The contents of the inventory may be rotated around, using a downward movement of the joystick. The weapon in the right hand position will be used, if appropriate, on pressing the fire button.

    Weapons are collected by passing over them; if the left hand position contains a weapon then this will be swapped with the one on the screen. The weapon picked up goes into the left hand position of the weapon's inventory.

Other Icons To Be Collected

  1. Wings
    Increases size of jumps
  2. Rings
    Additional lives. Up to five rings may be held in the lives inventory.
  3. Chalice
    Increases the dream state rating.
  4. Transporter
    Causes jump to other transporter on other screen.

Game Controls

Normal joystick movement apply. Pull down to rotate inventory. Press Fire to use the weapon in the right hand position of the inventory.

Scoring

  1. By shooting monsters.
  2. By picking up chalices.
  3. By successfully using objects in the weapons in the inventory.

Loading

Hit SHIFT and RUN/STOP keys together.

Frightmare is Item ID 11669 in our database. Last modified on Wednesday 4th August 2021 at 07:44:57 AM.

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