Dark Star (Dragon 32/64 or Tandy Color 32/64) - Everygamegoing.com
Dark Star (1985) (Dragon 32/64 or Tandy Color 32/64, Cassette) United Kingdom
Publisher: Design Design
Desert Star | Design Design | Design Dynamics

Cover Art Language(s): English

Machine Compatibility: Dragon 32, Dragon 64, Tandy TRS-80 32, Tandy Color Computer, Tandy TRS-80 64, Tandy Color Computer 2, Tandy Color Computer 3

Release: Professionally released On Cassette (Side 1


Available For:

Amstrad CPC464, Commodore 64, Dragon 32, Spectrum 48K/128K/+2, Tandy Color Computer 2 & ZX Vega

Compatible Emulators: XRoar 0.33.1 (PC (Windows))

How To Play

No short description is available for this item yet.

Game Information

Original Release Date: 1st December 1985
Original Release Price: £9.95
Market Valuation: £2.50 (How Is This Calculated?)
Weight Boxed: 64g
Box Type: Cassette Single Plastic Clear
Author(s): -  

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What They Said

"A must...! The graphics are simple but fiendishly effective and the speed at which they move seems to have no effect on the smoothness and clarity of screen action." (Read Full Review)
... Dragon User

Audience Score

100%based on 2 vote(s)

More Screenshots (4)

Cover Art

Front Cover
Back Cover

Multiple Versions

This item contains versions for Dragon 32 and Tandy Color Computer 2.
The screenshots shown are for the Dragon 32 version of the game.

Where To Get It


Loading | Playing | Game Objective | Game Controls | Features | Does Not Feature


At last available on the Dragon, the Spectrum game that was awarded 10 out of 10 in Personal Computer News and the only game ever to receive 100% rating for use of computer from Crash magazine. This is the fastest three dimensional space simulation available, for any home computer.

Playing The Game

The Dark Star galaxy is divided into a 16 x 16 grid of sectors in the galactic plain.

The LIAR's battle computer generates a real time display on your screen which shows all activity in your immediate vicinity. As well as showing enemy ships and their missiles, this display will also show energy concentrations and Warp Gates to hyperspace. Energy concentrations are shown as pulsating blue squares; flying through these will enable LIAR to increase its supply of shield energy. Energy used to operate the ship's navigation and weaponry systems is generated by an internal energy source. The deflector screens will draw a large amount of energy if hit by an enemy missile.

LIAR's weaponry is of the fixed mount type, aimed by manoeuvring the ship. The point towards which LIAR is flying is marked on the firsply by the cursor. This is moved by using the accelerate and decelerate. Pressing a fire key will release a burst of plasma bolts in the direction LIAR is flying, destroying any enemy ship or missile on that line.

Enemy ships will fire on the LIAR by prediction, so it is essential not to fly on the same course or speed for any length of time. The best way to avoid missiles being to rapidly change your velocity.

Moving from one sector to another requires you to make a transition to hyperspace. This is done by first finding a set of Warp Gates, which your battle computer sees and displays as four yellow squares changing shape as the Gates open and close, and then flying LIAR into one of these whilst it is open. The four gates are arranged in a North, South, East, West fashion such that you can select the direction you wish to move within the grid, by flying through the appropriate gate. If the LIAR is in a sector at the edge of the grid, one of the gates will be missing, or two if LIAR is in a corner sector.

The route through hyperspace is mapped out as a rectangular tunnel, down which you must guide the LIAR. Travelling outside of this tunnel puts a heavy load on your screens and uses much energy, so accurate flying is essential.

The Dark Star galaxy has planets in it. These can be investigated further by flying down onto their surfaces. This is achieved by flying directly up to a planet, as if on a collision course.

Your computer will then carry out a re-entry manoeuvre during which your screen will blank for an instant, as your sensors are blinded by the LIAR using its momentum to smash through the planetary shielding.

The surface of a planet occupied by enemy forces will be defended by anti-aircraft weaponry, raised above the surface on towers. These can be disabled by firing at the towers, which will collapse when hit. Certain areas of the planet are defended by force fields which will damage the LIAR if flown through. There are, however, holes in these fields which your computer will detect and display as rectangles. If you fly through these no energy will be lost. The enemy bases on the planets are hidden in the centre of a ring of defences, and are themselves protected by three towers. These bases generate the planetary defence shields, which must be rendered inoperative, by destroying all the bases on a planet before the LIAR can return to space.

Without the velocity attainable in space, the LIAR can never build up the momentum required to pass through these shields, so if you elect to do down onto a planet you cannot escape aagain until all the bases are destroyed. This feature can, however, be disabled from within the game option menus.

Pressing 1 whilst on the surface of a planet will cause your computer to display a tactical map of the surface, showing defences, bases and fuel dumps. The LIAR's position, and direction are denoted on the map by a white arrow. There is also an arrow displayed on the main screen to show the LIAR's direction in respect to the map. Bases are shown as concentric rectangles, defences as shaded areas (density shows difficulty), fuel dumps as blue squares and spaceports as cyan diamonds.

You may leave a planet's surface and return to space by flying with maximum speed and maximum climb at the same time, though only after all the enemy bases have been destroyed.

Fuel dumps on the surface will consist of a number of energy concentrations. These are held in force fields generated by the surrounding towers. To gain extra energy, guide your ship through these as you would in space, but beware of the towers; they are armed and will fire on you.

Enemy spaceports are defended by both towers and enemy ships. They are fairly difficult targets, but it is not necessary to destroy these before leaving a planet.

Game Objective

The object of Dark Star is to liberate your galaxy from domination by the Evil Lord's tyrannical Empire. To achieve your aim you must wipe out all the enemy's military centres on the planets within your galaxy. (These are shown in cyan on the Tactical Sector Map.) The game difficulty setting will determine the degree to which the Empire has extended its sphere of influence throughout the galaxy.

Game Controls

Dark Star has a fully user-definable game control system, which is explained by the incorporated screen instructions. We do not recommend the use of joysticks in playing Dark Star.

All aspects of the game are open to user control, and can be altered by the user of the highly flexible, menu-driven front end.

Causes the display to switch between visual and tactical displays. On the surface of a planet, this will show the arrangement of defences as detailed above. Whilst the LIAR is in space, the tactical display will show a map of all the 256 sectors within the galaxy, though your battle computer will only mark those sectors containing enemy planets. The type of defence employed on a given planet is also marked according to the displayed key. The LIAR's position within the galaxy is shown by a flashing square surrounding the sector it is located in.

When pressed together, will cause the LIAR to self-destruct, aborting the game and returning to the main menu or high score table on the next key press.


  • Universe
  • Stopwatch Mode
  • Full 3 Dimensional, 2 Million way, Movement
  • Colour Vector Graphics
  • Full Range of Sound Effects
  • Full Screen Playing Area
  • Continuous Error-Free Operation
  • 600K of Source

Does Not Feature

Dark Star was written and conceived by Simon Brattel over a period of six months in 1984. This program is not another boring arcade copy!

Part two of the trilogy Forbidden Planet will be available when the programmer recovers.




Written at a secret software establishement (somewhere in Simon's bedroom).
Our thanks to P. D. D. who mastered and duplicated Dark Star.

Dark Star is Item ID 11721 in our database. Last modified on Wednesday 8th December 2021 at 01:15:36 AM.

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