A game on cassette for the BBC Microcomputer Model B
You are in charge of a paint roller which you must guide around the
edges of a maze of rectangles. Trying to prevent you from repainting
these lines are several monsters which attempt to catch and crush the
roller as it moves along. There are two different kinds of screens to
paint: one which offers you the chance of gaining bonus points by
painting in rectangles containing different objects, the other which
poses the problem of how to avoid running out of paint.
Paint along the lines on the screen by guiding your paint roller along
them, whilst avoiding the monsters which are chasing you.
There are two types of screen. On the first, you must paint along the
dotted lines, going in any direction you wish. When you have painted
along all four edges of a rectangle then it is automatically coloured in.
Your task is to completely colour in all the rectangles. You can gain
bonus points by colouring in rectangles while they have an object
inside them. A maximum of four objects will appear at random on each
On the second type of screen the rectangles have numbers in them
which indicate how many points you receive for colouring them in. The
paint roller leaves a trail of red paint behind it as you move it along.
Once you have coloured in a rectangle, you will have enough paint left
to colour in an adjacent rectangle. Failure to complete painting round
one of these will result in the paint running out and no trail being left.
You can, however, obtain more paint by going back to a completed
The game alternates between these two screens with the number of
monsters chasin you increasing every other screen up to a maximum
of six. You start with three rollers and lose one whenever a monster
manages to catch you. A bonus roller is awarded for every 10,000 points
you score; you can have a maximum of three rollers at any time.
A 'jump' option exists which causes the monsters to jump so that you
can travel safely beneath them. Only three jumps are allowed for each
roller per screen. The jumps still available are indicated by the number
of acorns at the top of the screen.
Z - Left, X - Right, : - Up, ? - Down, SHIFT - Jump
The position of the joystick determines the direction in which the roller
moves. The Fire button causes the monsters to jump.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).