|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 16, Commodore 64, Commodore Vic 20|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st May 1988|
|Original Release Price:||Unknown|
|Market Valuation:||£1.00 (How Is This Calculated?)|
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
The following utilities are also available to allow you to edit the supplied screens of this game:
Linked reviews are available to view in full on this site.
Great Giana Sisters (Rainbow Arts) (Commodore 64/128)
The graphics are fine, with a couple of cute sisters and plenty of camp nasties, whilst the sound has a nice hummable tune and a few jolly sound effects too.
Power Pyramids (Quicksilva) (Commodore 64)
Hair brained loony types who go in for a lot of killing will probably find this a bit tame.
Dream Warrior (U. S. Gold) (Commodore 64/128)
With gameplay as dull as this, it's fortunate that there are only three levels.
Patton Vs. Rommel (Electronic Arts) (Commodore 64/128)
A very nice strategy game which can prove extremely taxing.
Sinbad And The Throne Of The Falcon (Cinemaware) (Commodore 64/128)
Not much of a game in the traditional sense, but as an interactive movie starring Sinbad it works well enough, and is certain to appeal to fans of Defender Of The Crown on the C64.
The Three Stooges (Cinemaware) (Commodore 64)
Frequent loading delays... Insubstantial gameplay... A disappointing bundle of not-quite-there ideas.
Every Second Counts (TV Games) (Commodore 64/128)
Quiz shows are fun to watch on television and to play in arcades/pubs. They're rarely fun to play on the computer, and this is no exception.
Hoppin' Mad (Elite) (Commodore 64)
It's a playable game, granted, but there's not enough variety to enthral for any great length of time.
Infiltrator II: The Next Day (Mindscape International Inc) (Commodore 64/128)
Although this is a dated game, it may still appeal to some people.
Lazer Tag (Go!) (Commodore 64/128)
This game is one big yawn.
Wizard Warz (Go!) (Commodore 64/128)
I can't see this appealing to the fanatical RPG loonies, but it would be a good introduction to the genre for anyone else.
The Games: Winter Edition (Epyx) (Commodore 64/128)
Just about scrapes a bronze for entertainment.
Trigger Happy (CRL) (Commodore 64)
The graphics are bigger and bolder than the usual. And there's plenty of challenging action.
Chubby Gristle (Grandslam) (Commodore 64/128)
It's put together very well, with reasonable graphics and good movement for the main character.
Echelon (Access) (Commodore 64)
If you enjoy big games which require skill to master and time to complete, then this is for you.
A classy piece of software... Beautifully presented and extremely playable.
Firepower (Activision) (Amiga 500)
If you were a fan of Jackal or Tank in the arcades and are looking for something of that genre, hang some fluffy dice from your monitor for authenticity and get trundling.
This won't sell half-a-dozen on the Amiga, let alone half a million!
Strange New World (Softgang) (Amiga 500)
If your dosh is burning a hole in your pocket and the urge for destruction grabs you, go out and buy Sidewinder rather than this.
Return To Atlantis (Electronic Arts) (Amiga 500)
If you want a game with real depth (ouch) that you'll come back to time after time, you can't do much better than this.
Garrison 2 (Rainbow Arts) (Amiga 500)
Unless you missed out on the first Garrison I'd find it difficult to recommend Garrison II. It simply doesn't offer enough beyond its predecessor and I have to admit I'm getting a little tired of this kind of game, even when it's this good.
F/A 18 Interceptor (Electronic Arts) (Amiga 500)
Interceptor really is quite staggering stuff. It's fast, it's a dream to play and just as nice to look at.
Roadwars (Melbourne House) (Commodore 64)
I reckon Melbourne House have skimped on the C64 version of this as many features are missing. Definitely not for me, this one.
Lee Enfield (Infogrames) (Commodore 64)
A complete waste of money. There is absolutely nothing nice I can say about it.
North Star (Gremlin) (Commodore 64/128)
This game failed to grab me anywhere - let alone where it hurts.
To Hell And Back (CRL) (Commodore 64)
Reasonable graphics are good, music and tough gameplay make this a good and competent game, but I think you're going to get bored after a while.
Wheelies (Micro Selection) (Commodore 64)
If it wasn't so slow and uninteresting and it didn't resemble a mediocre Shoot-'Em-Up Construction Kit creation, Wheelies would be a neat little game. But it is and it does and it most certainly isn't.
Tangent (The Micro Selection) (Commodore 64/128)
Despite many neat bits, such as great graphics, pretty sexy parallax scrolling and mean mutha ships, Tangent offers little more than a ho-hum run-of-the-mill blast.
Osmium (The Power House) (Commodore 64/128)
Not the best game, but definitely the best laugh I've had in a long while.
The Eidolon (Ricochet) (Commodore 64/128)
Brilliantly atmospheric graphics and sound make The Eidolon an experience not to be missed.
Aquanaut (The Power House) (Commodore 64/128)
Don't expect to see this one bubbling under... And if you want a whale of a time, fish elsewhere.
Destruct (The Power House) (Commodore 64/128)
Smirk at the silly sound effects. Titter when the guy you control's head fall off. Chuckle at the God-awful graphics. Sorry, Power House.
The Micro Zone (Compass) (Commodore 64/128)
Run up the garden, shooting insects and die a lot. Not exactly a barrel of laughs.
Ballblazer (Ricochet) (Commodore 64/128)
Fast, furious and fun.
Desert Fox (The Power House) (Commodore 64/128)
Plenty of Boche to bash and WWII-type objects to wipe out, plus a bit of strategy and some brill digitised speech - all from the comfort of your cosy tank on your mission to eradicate Rommel and his forces.
Arac (Prism) (Commodore 64/128)
Good gameplay combined with pretty graphics and virtually no sound make Arac a serious contender for re-release of the month.
Grog's Revenge (The Power House) (Commodore 64/128)
Good fun, with hazards like rocks and boulders, a snot monster and a bad tempered geezer who shouts so loud that poor old Grog flies off his bike in fright.
There's bits of simulation, plenty of blasting and a decent feeling of flight generated.
Bruce Lee (Americana) (Commodore 64/128)
Crude graphics, ploppy sound but bags of fun to be had for your Yen.
Bogie's Pick (Top Ten) (Commodore 64/128)
The best thing about this compilation from sweety giants Maynard's Top Ten offshoot is the reference to nasal excavation in the title.
Bob Winner (Loriciels) (Commodore 64)
If ever a game was clearly destined for instant oblivion, then this is it.
Questron 2 (Strategic Simulations Inc) (Commodore 64/128)
If you're a fan of computer role-playing, this is well worth the money.
Corruption (Magnetic Scrolls) (Amiga 500)
Not a traditional adventure, this should gain a wide following among business users of computers. To successfully complete it, you must be thoroughly mean and unscrupulous - or so I'm told.
Demon From The Darkside (Compass) (Commodore 64/128)
Recommended to anyone seeking a budget-priced cassette adventure that is enjoyable, holds the interest, and is not mind-bendingly difficult.
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.
You are not currently logged in. To post a comment, please Register or Log In.