Lee Enfield (Infogrames) Review | Commodore User - Everygamegoing

Commodore User

Lee Enfield
By Infogrames
Commodore 64

Published in Commodore User #57

Lee Enfield

What an extraordinarily good title, what nice screenshots on the inlay, what an amazingly crappy game. From time to time a piece of software explodes onto the scene and causes little less than a ripple, and this is just such a once.

Lee Enfield is the second in the Time Trouble series and has Lee running amok in the Thirteenth Century castle of Count Savoy trying to rescue the Holy Shroud before old Saveloy destroys it. But Lee soon discovers he has been led into a fiendish trap.

To start with the playing area takes up a mere quarter of the screen. The rest of the display shows two rather glum looking people staring on at Lee's effort to rescue the shroud.

The graphics in that quarter screen playing area would be slated on Spectrum, let alone the C64. Lee Enfield looks like a large blue block, with two white sticks for arms. The rooms are yellow and do wonders to disguise Lee from your view. Oh my God! Lee's under attack, but what is it? Sometimes so hideously amazing it defies reason? More like something freshly sneezed actually. A large green and black mesh of blocks jumps up and down as if it's just had its goolies sliced off. To fight this ill-defined critter, waggle the joystick a bit. Lee's arms (well, sticks) will go absolutely crazy. At this point, two bars appear either side of the screen representing Lee's strength and current health.

Displaying our hero's status in the combat round seems a fruitless action as both bars just jump around wildly and distract you from the combat by making you wonder just what they're supposed to be representing.

The whole point of the game seems to revolve around the fact that the games player finds immense fun in opening the various wardrobes and boxes scattered around the castle whilst under constant attack from roaming blobs. When one of the boxes is opened, another mass of blocks appears in teh corner of the game screen, this usually vaguely resembles a scroll. What purpose this serves I don't know, but it's there.

After a few more locations and a few more battles it will not take the world's smartest person to deduce that nothing more is going to happen.

Sadly there is absolutely nothing nice I can say about Lee Enfield. It's a complete waste of money. In case there is anybody who does like this excuse for a game Lee Enfield stars in two other pieces, Space Ace and An Amazon Adventure (sure gets around, doesn't he?).

Mark Patterson