This is an 'arcade adventure' game with action overtones. The game consists of two "plots" revolving around Batman's deadliest enemies - The Penguin and The Joker. Each plot is played in a similar fashion - though the various locations and problems encountered will vary. The stories so far...
The Penguin Plot: A Bird In The Hand
The Penguin, having been released from jail, decides to set up an umbrella production factory near his Gotham City mansion, but, of course, old habits die hard and this is but a cover-up for his ingenious plan to take over the world using an army of robotic penguins!
As 'Batman', can you close down the hidden master control computer and stop this evil conspiracy?
The Joker Plot: A Fete Worse Than Death
Robin has mysteriously disappeared - the only clue found is a single 'playing card' - the sign of the infamous Joker! Batman's arch enemy has returned.
On close examination, the Batcomputer reveals a secret message hidden on the flipside of the card... "Robin heads for a fate worse than death, the fuse is lit - so don't waste time, follow your nose and remember, there's no place like home! Boom! Boom!"
Can you uncover the mystery, save Robin and defeat the Joker? Time is running out.
The presentation on-screen simulates a comic strip with Gotham City and all its characters appearing in 'multiple overlaid panels. Any text (i.e. clues, descriptions, etc) is displayed in caption boxes in the appropriate 'frame'. The player, as the 'Batman', has complete freedom to move around and interact with the numerous locations, solving puzzles en route.
The Utility Screen
By 'pulling down' and pressing Fire, Batman will enter the utility screen.
This displays all the objects you have 'picked up' and also the control 'icons' which are used to manipulate them.
Note: Various aspects of the game's displays and sound effects may also be changed at this point to suit the requrements of the player. Batman's energy status bars and the 'plot completion percentage' are also displayed on this screen.
For example, utilising an object: By moving the 'Bat-cursor' onto the object and pressing Fire, then selecting the 'utilise' icon in the same manner, that object will be used.
i.e. Food eaten (energy increased)
Dart is thrown
The player can make Batman perform a large variety of moves...
Without the fire button pressed:
Left/Right - Walk
Up/Down - Face Back/Front
Up-Left/Up-Right - Climb Left/Right
Down-Left/Down-Right - Duck Left/Right
With the fire button pressed:
Left - Throw Left, Right - Throw Right, Up - Face Back, Down - Pick Up Object/Enter 'Utility Screen'
Up-Left/Up-Right - High Kick Left/Right
Down-Left/Down-Right - Low Kick Left/Right
128K users use Loader.
Batman, the Joker and all related characters, slogans and indicia are Trademarks of D.C. Comics Inc. 1988.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Batman The Movie (1st October 1993) (Amstrad CPC464+/GX4000) A five-stage game based on the film. Two platform levels, a cruise in the Batmobile, a puzzle and a trip in the Batwing in an attempt to thwart The Joker.