Amiga Power


Kult

Author: Matt Bielby
Publisher: Action 16
Machine: Amiga 500

 
Published in Amiga Power #2

Kult

Well, there are people around here who like it, it has to be said (Amiga Format gave it a Gold award in an early issue), but equally there are those who refer to it as, well, (might as well quote them direct) "a pile of steaming jobbies". Ahem. On the plus side you have to concede that yes, it's rather pretty and yes, it's rather big too, but then stacked up (rather heavily, I'd say) against it on the other side is the it's-incredibly-annoying factor. Ridiculously annoying - do one little thing wrong and that's the whole game cocked up good and proper.

So how does it work? Well, it's a rather pretty, comic book style (I mean those lovely French comics, not the Beano or whatever) graphic adventure, with an easy(ish) icon system allowing you to get quickly into the five tasks you're set before embarking on the adventure proper.

With the aid of the Amiga Format Screenplay Tips Book (nothing like a quick plug, is there?) I got a fair old way into it, but I know I'd still be struggling hopelessly if it was all left up to me.

I wouldn't say it was brilliant, but it is good and certainly very atmospheric in a spooky French sort of way. It's just not the sort of thing I could ever bring myself round to seriously play.

The Bottom Line

Another wacko French adventure thing. Big, atmospheric and certainly value for money, though it takes a lot of patience to persevere.

Matt Bielby

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