Commodore User


Droid One

Author: Fred Reid
Publisher: Bug Byte
Machine: Commodore 16/Plus 4

 
Published in Commodore User #35

Droid One

There's not a lot one can say about this game. At £4.95, it's bad news. The graphics and gameplay are similar to Anirog's Cybertron; collect the humans while mindlessly zapping the robots. The action takes place on the planet Vragus IV, searching for the elusive Di-Planium ore (so elusive there isn't any).

As you enter level one, robots appear from nowhere to attack your ship. There are many different types of robots and they all behave in different ways. Some follow you around, others explode, showering you with shrapnel. You defend yourself with no more than rapid-fire lasers and your wits.

Should things get really hairy, a tap on the spacebar activates a 'smart' bomb (I don't care what it looks like) that will destroy all the robots currently on the screen. Use them wisely, though, you only get three of them - suppose that's why they're called smart bombs.

Droid One

Your ship is highly manouverably and can move from one side of the screen to the other in just under three seconds. Not that that will help much, some of the robots move in for the kill just as swiftly.

Death brings no relief, the sound effects you get while another ship is shoved onto the screen are dreadful and prolonged, it's almost a relief to get back into the game again!

I've no doubt there are many people out there who will love mindless games like this, but, in my opinion, it's the pits. Although the graphics are reasonably well constructed and smoothly animated, the gameplay is dreadful. Save yourself a fiver, and try one of our free type-ins!

Fred Reid

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