Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Commodore 16, Commodore 64, Commodore Vic 20 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st August 1986 |
Original Release Price: | £1.00 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Linked reviews are available to view in full on this site.
Flight Deck (Eaglesoft) (Commodore 64)
Not quite in the megagame mould, but a worthy offering all the same.
Time Trax (Mind Games) (Commodore 64)
A very good game, guaranteed to test your mental faculties to the full. You can start playing Time Trax almost immediately, but it could take you years to finish.
Knight Games (English) (Commodore 64/128)
A worthy addition to the range of beat-'em-ups available. It's just not up there at the top. A pity because I feel it could have been with a few adjustments and a bit more imagination.
The sprites are large and well drawn with some nice little touches included in the backdrops used to good effect.
Mermaid Madness (Electric Dreams) (Commodore 64)
Mermaid Madness is very enjoyable, it's tough and challenging and there's a nice lighthearted feel to it. Playing it certainly brightened up my day.
The Way Of The Tiger (Gremlin) (Commodore 64)
Despite the lack of originality I was pleased with the whole game: great graphics, good gameplay.
Bump Set Spike (Mastertronic) (Commodore 64/128)
Although Bump Set Spike isn't going to set the world alight, it's absorbing, frustrating and challenging.
Mandragore (Infogrames) (Commodore 64/128)
I'm not impressed. The graphics are of quite high quality, although usually devoid of action. Sound is limited to a short repeating theme, suitable medieval in style and not too painful to the ears.
Ninja Master (Firebird) (Commodore 64/128)
Some of the games in the Firebird Silver range are quite good. This isn't one of them. Don't buy it.
Hyperforce (Ariolasoft) (Commodore 16)
This isn't a game I would recommend it to the inexperienced. Everything happens so quickly it takes a while just to work out what's going on. But get the hang of it and the rewards are great.
Street Olympics (Mastertronic) (Commodore 16/Plus 4)
Looking for a good sport simulation? Don't look at Street Olympics. The worst of its sins is that the events are just plain dull.
Droid One (Bug-Byte) (Commodore 16/Plus 4)
Although the graphics are reasonably well constructed and smoothly animated, the gameplay is dreadful. Magazine type-ins are better than this.
The Exploits Of Fingers Malone (Mastertronic) (Commodore 16/Plus 4)
If your kind of game is one that requires skill and fast reflexes and you have the capability to deal with another platform game, then this is the one for you.
Bomb Jack (Elite) (Commodore 16)
The C64 version is fine but, Oh boy, this version is just unplayable. Avoid.
Oblido (Mastertronic) (Commodore 16/Plus 4)
I really enjoyed playing Oblido... It's not often you find a game as addictive as this at a bargain-basement price.
Samantha Fox Strip Poker (Martech) (Commodore 64)
This is pathetic. It's the intellectual equivalent of a smutty conversation in the gents and for those people out there who buy the Sun because they think it's a good paper.
The Newsroom (Ariolasoft) (Commodore 64/128)
A remarkably good package, and a brilliant piece of programming. It's easy to use and gives spectacular results - there's simply nothing else like it around for the C64/128.
Nine Princes In Amber (Telarium) (Commodore 64/128)
It might be described as Interactive Fiction, but it ain't a patch on Infocom!
The Standing Stones (Telarium) (Commodore 64/128)
Neither pure adventure, true maze, nor real D&D, this is a rather disappointing game, especially bearing in mind its price.
Trinity (Activision/Infocom) (Commodore 64/128)
Using the experience he gained writing Wishbringer, Brian Moriarty has now produced this truly complex work. Taken together, the two games represent a versatility in style that demonstrates the remarkable talents of the author.
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