Beyond The Ice Palace (Prism) Review | Amiga Power - Everygamegoing

Amiga Power

Beyond The Ice Palace
By Encore
Amiga 500

Published in Amiga Power #14

Beyond The Ice Palace

Beyond The Ice Palace and to the North, legend tells of a mystical land where strange creatures dwell. It is a land of fantasy and magic, of goblins and ghosts, of good and evil and also (although they forgot to put bit this in instructions) rather like Ghosts 'N Goblins as well.

This too is a scrolling arcade adventure (with more emphasis on the 'arcade'), and quite a nice one at that, if looking rather heavily dated and distinctly BBCish in the graphics and sound departments. The instant die routine is a little annoying, as is the fact that most of your progress is made by that dull old method of dying-at-a-particularly-tricky-point-then-avoiding-death-next-time-round-because-you-now-know-what-to-do, but you do get eight lives (and don't get sent back all the way to the beginning or anything) to kind of compensate.

What can I say? Nothing special, but a bit of fun for the price.

Rich Pelley

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