Crash


Wulfpack

Author: Nick Roberts
Publisher: Blue Ribbon
Machine: Spectrum 48K/128K/+2

 
Published in Crash #68

Wulfpack

Budget game inlays rarely go to great lengths to explain their games, but Wulf pack is very poor. 'Use your skill to ascertain the location of the U-boat' , It says. How?! Are we expected to interface robocop-style into the computer to find out where the sub is? Or do we just guess?

Wulfpack is set in a WW2 scenario; essential supplies from America aren't getting through to Europe, because the container ship convoys are being wiped out by the Nazi U-boats. You take command of a naval destroyer to stop them! Each time a container convoy gets to port, you get closer to the required total; each time a U-boat manages to destroy a convoy, that total increases.

Get close enough to a U boat, and the depth charge screen comes up; guess how deep the U-boat is and fire a charge accordingly. When you run out of charges, you must return to port for more. When the convoys eventually succeed in getting the supplies through, you go on to the Allied invasion of occupied Europe on D-Day to aid the naval bombardment and beach landings.

If that sounds boring, it is. Wulf pack is very dull; little skill is involved in the first part, and hence, it gets very annoying when things go wrong for no particular reason. Another very poor offering.

Nick RobertsMike DunnRichard Eddy

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