Publisher: Ariolasoft
Machine: Spectrum 48K/128K

Published in Crash #32


Something is wrong with Tujad, a sophisticated Control Computer. One of its circuits has blown, making it behave in a most anti-social manner. Instead of controlling the Security Systems in the complex, Tujad has turned them against everyone, making the place a virtual No Mans Land. The only hope left is to send in Gen 19, the most efficient Combat Droid ever created. Hopefully it will be able to repair the broken circuit in Tujad, as the other maintenance workers can't get within a stone's throw of the complex without attracting hoards of nasty security droids, all lusting after their blood.

This mission is slightly different for Gen 19 it has to fight its own kind; fellow machines. In other circumstances, Gen 19 would find no problems in performing tasks set for it to complete, such is its programming. This time, however it's machine versus machine and a whole army of security droids are at Tujad's command. These droids are programmed to do only one thing KILL INTRUDERS!

The only way that Tujad can be brought under control is by locating 50 new parts of the circuit and replacing the old ones. These can be found wound the 100 rooms of the complex and Gen 19 collects circuit boards by simply walking into them. The circuits are then displayed automatically on the main circuit board so that the player can see how many sections have been found so far.


The biggest problem which Gen 19 has to overcome, predictably enough, is the problem posed by the Security Droids, the complex is absolutely crawling with them. At the beginning of the game Gen 19 has three lives, and these can be lost in two ways. Gen 19's energy depreciates with every encounter with the security nasties in the building and when the energy meter reaches zero the hapless droid loses a life. Some of the larger security droids are instantly lethal. These kill Gen 19 with a single touch and can't be destroyed with the conventional laser like the other droid minions.

Gen 19 has three weapons in its arsenal. Three missiles, three grenades, unlimited blasting on the laser and 3 alien destroyers are available. Obviously, this collection of weapons is not going to last very long when you're up against some of the most sophisticated security droids ever invented. Luckily enough, Gen 19 can top up the weapons store by collecting replacement ammunition along the way.

To save undue wear on the old footplates as a result of legging it around, Gen 19 has been supplied with a hover platform which is very useful for travelling upwards or over any undesirables and makes the robot very manoeuvrable. When Gen 19 reaches solid ground, the floating platform automatically retracts and it's back to traditional footwork. Lifts link pairs of locations in the complex, and represent hand shortcuts.

The status area shows how many of each type of weapon Gen 19 has left in his arsenal, and weapons are selected by flipping through the inventory. A robot figure indicates the number of lives Gen 19 has left, while a lightning bolt shows the amount of energy left in the battery pack. If this is looking particularly low, extra energy can be collected around the complex to give the heroic droid an extra lease of life in the battle against the Security droids and the schizophrenic Tujad.


Control keys: Q-P up, A-L down, Z, X, C left, B, N, M, right, SPACE change weapons, ENTER pause, 1-0 fire
Joystick: Kempston, Cursor
Keyboard play: responsive
Use of colour: pretty
Graphics: neatly done
Sound: spot effects
Skill levels: one
Screens: 100-ish

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