The Wizard And The Princess (Melbourne House) Review | Computer & Video Games - Everygamegoing

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The Wizard And The Princess
By Melbourne House
Commodore 16

 
Published in Computer & Video Games #45

The Wizard And The Princess

We're off to see the wizard... but not the one from Oz.

This wizard is decidedly evil and holding a princess captive, guarded by all manner of monsters.

Armed with a selection of spells - including a cure of wounds and one to conjure up a fireball - the quest covers five different stages. The first is an obstacle course of mountains and trees in which you are attacked by wolves, orcs and trolls.

As each stage is completed, the next part is automatically loaded. Or, if you are playing over a long time, each stage can be loaded and run individually.

The idea of loading in section after action makes good use of the limited memory size.