Amstrad Action


Kong Strikes Back

Publisher: Ocean
Machine: Amstrad CPC464

 
Published in Amstrad Action #1

Kong Strikes Back

In the unlikely setting of a fairground, this popular arcade villain has once again got a damsel in distress. You have to rescue her by running to the end of a rollercoaster track.

The track always starts in the bottom left of the screen and ends top right where Big K is holding the damsel prisoner. Along the track are ladders and at the top of these are letters to spell the word bonus and parts of a key. These are also used to avoid the cars which Kong sends down the track at you, or you can blow these up with your small supply of bombs.

There are only four different tracks layouts but once you have completed them new hazards like hobby horses, springs, bouncing balls and spinning seats are introduced if any of these knocks you off the track you go bouncing around the screen like a jet-propelled breakout ball.

Good News

P. Slick graphics and great music.
P. Better than the CBM 64 version.
P. Fast, intense fairground action.
P. Random spacing of cars means you can't do it every time.

Bad News

N. Moving around corners can be difficult.